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- "How do I...?"
- %character%.CharEnters function
- %character%.CharExits function
- %character%.CharHereDesc function
- %character%.CharInsideWhat function
- %character%.CharOnWhat function
- %character%.CharOnWho function
- %character%.CharacterAtLocation function
- %character%.CharacterLocation function
- %character%.CharacterPosition
- %character%.CharacterPosition function
- %character%.CharacterProperName function
- %character%.Description function
- %character%.Descriptor function
- %character%.Gender function
- %character%.Held function
- %character%.Known function
- %character%.Location function
- %character%.MaxBulk function
- %character%.MaxWeight function
- %character%.Name function
- %character%.Parent function
- %character%.ProperName function
- %character%.ShowEnterExit function
- %character%.WornAndHeld function
- %character%.Worn function
- %location%.Description function
- %location%.Exits function
- %location%.LongLocationDescription function
- %location%.Name function
- %location%.Objects function
- %location%.ShortLocationDescription function
- %object%.AtLocationGroup function
- %object%.AtLocation function
- %object%.Capacity function
- %object%.Children function
- %object%.Contents function
- %object%.Description function
- %object%.DynamicLocation function
- %object%.HeldByWho function
- %object%.InLocation function
- %object%.InsideWhat function
- %object%.ListDescriptionDynamic function
- %object%.ListDescription function
- %object%.LockKey function
- %object%.LockStatus function
- %object%.Name function
- %object%.OnWhat function
- %object%.OpenStatus function
- %object%.Parent function
- %object%.PartOfWhat function
- %object%.PartOfWho function
- %object%.ReadText function
- %object%.Size function
- %object%.StaticLocation function
- %object%.StaticOrDynamic function
- %object%.SurfaceHold function
- %object%.Weight function
- %object%.WornByWho function
- ADRIFT 5 Wiki Manual
- ADRIFT 5 fundamentals
- ADRIFT Game Development FAQ
- ADRIFT Game Development Tips
- A lock with TWO keys
- Action
- Actions
- Adding Characters
- Adding a new command
- Adjective
- Advanced mode
- Alternate Descriptions
- Alternate description
- Alternate descriptions
- Article
- AtLocation
- AtLocationGroup
- Boolean functions
- CYOA using locations
- CYOA using tasks
- CanBeTurnOffAndOn
- Capacity
- CharEnters
- CharExits
- CharHereDesc
- CharInsideWhat
- CharOnWhat
- CharOnWho
- Character
- CharacterAtLocation
- CharacterLocation
- CharacterPosition
- CharacterProperName
- Character (property type)
- Character Functions
- Character Name substitution
- Character Walks
- Character group
- Character list property type
- Character position
- Character proper name
- Character property
- Character property type
- Characters
- CharactersCanGoInOb
- Characters can lay on this object
- Characters can sit on this object
- Characters can stand on this object
- Children
- Choose Your Own Adventure
- Chopping through a locked door with an axe
- Climbing a Tree
- Clothing Slots
- Comparison of ADRIFT 5 to ADRIFT 4
- Connecting locations using the Map
- Container
- Contents
- Conversations with other characters
- Count
- Creating Libraries and Modules
- Demo Games
- Description (of Location)
- Description (of character)
- Description (of object)
- Descriptor
- Drawers and Cupboards
- Drinkable
- DynamicLocation
- Edible
- Event Functions
- Events
- Executing sub-tasks
- Exits
- ExplicitlyExclude
- ExplicitlyList
- Expression
- Expressions
- FAQ - Frequently Asked Questions
- Folders
- Forms theme
- Functions
- Gender
- Gender function
- General Functions
- General Setup
- General functions
- General item functions
- General task
- General tasks
- Getting Started
- Group
- Group Functions
- Group property
- Groups/Classes
- Held
- HeldByWho
- Hints
- How tasks work
- IFID
- IFiction Record
- Icons
- InLocation
- InsideWhat
- Integer (property type)
- Integer property type
- Introduction & End of Game
- Is this character known to the player
- Item function
- Item functions
- Keeping Score
- Key
- Keys
- Known
- Libraries and modules
- Lieable
- List
- ListDescription
- ListDescriptionDynamic
- List Functions
- List of Item functions
- List of Object-oriented functions
- Location
- Location (property type)
- Location Functions
- Location Group (property type)
- Location group
- Location group (property type)
- Location group list property type
- Location group property type
- Location list property type
- Location property
- Location property type
- Locations
- LockKey
- LockStatus
- Lockable
- Locked Doors
- LongLocationDescription
- Long Location Description
- Long description
- Macros
- Macros: Creating a Macro
- Main Page
- Map
- MaxBulk
- MaxWeight
- Menu's
- Menus
- Modules
- Multiple Page Maps
- Name (of location)
- Name (of object)
- Noun
- Object
- Object-oriented functions
- Object (property type)
- Object Functions
- Object Group Function
- Object group
- Object is a supporter
- Object is drinkable
- Object is edible
- Object is wearable
- Object list property type
- Object property
- Object property type
- Object size
- Object weight
- Objects
- Obsolete general functions
- OnWhat
- OpenStatus
- Openable
- Options
- Overview
- Parent (of character)
- Parent (of object)
- PartOfWhat
- PartOfWho
- Pickable Locks, or how to unlock doors without the right key
- ProperName
- Proper name
- Properties
- ReadText
- Readable
- Reference
- Refreshing the screen display when entering a location
- Restriction
- Restrictions
- Restrictions list
- Runner Menus and Toolbars
- Running games
- Saabie's Advanced add-ons
- Selection Only
- Selection only (property type)
- Selection only property type
- Separate Inventories for files, keys and supplies
- Settings
- ShortLocationDescription
- Short Location Description
- Short description
- Shortcuts
- ShowEnterExit
- Simple mode
- Sittable
- Size
- Specific tasks
- Specifically exclude object from location descriptions
- Specifically list object in location description
- Specifically list object in location descriptions
- Standable
- Standard library
- State
- State (property type)
- State list property type
- State property
- State property type
- StaticLocation
- StaticOrDynamic
- Surface
- SurfaceHold
- Synonym
- Syntax Highlighting
- System task
- System tasks
- Tasks
- Text (property type)
- Text Boxes
- Text Overrides
- Text box
- Text property type
- The Player Character
- The Standard Library
- The command parser
- The standard library
- User function
- User functions
- Using an event to delay a poisons effect
- Using the Debugger
- Value (property type)
- Value list property type
- Value property type
- Variable
- Variables
- Verbs and commands
- Wearable
- Weight
- When the dynamic object is listed in location, display this
- When the static object is listed in location, display this
- Windows Executables
- Worn
- WornByWho
- XFiction Record
- Xenos time system library