The DynamicLocation function returns the type of the parent of the selected dynamic object, which will be one of "Hidden", "Held by Character", "Worn by Character", "In Location", "Inside Object" or "On Object".
This function can only be used with dynamic objects. If this function is used in a task with an %object% reference, then use the following restriction to ensure that the object selected by the player is dynamic.
The "Location of the object" property of the object has a drop-down list containing the six possible settings for this state-list property. Selecting one of these states determines which location type will be returned by the DynamicLocation function.
How to use
This function simply returns the type of location, of the object's location, as a string of 1 to 3 words that can be inserted into text. No further functions can be appended to it.
- The Location of a specific object.
- The Location of the referenced object, in a task with an %object% reference.
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