Pages without language links

Jump to: navigation, search

The following pages do not link to other language versions.

Prefix  

Showing below up to 155 results in range #21 to #175.

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)

  1. %character%.Name function
  2. %character%.Parent function
  3. %character%.ProperName function
  4. %character%.ShowEnterExit function
  5. %character%.WornAndHeld function
  6. %character%.Worn function
  7. %location%.Exits function
  8. %location%.Objects function
  9. %object%.AtLocationGroup function
  10. %object%.AtLocation function
  11. %object%.Capacity function
  12. %object%.Children function
  13. %object%.Contents function
  14. %object%.Description function
  15. %object%.DynamicLocation function
  16. %object%.HeldByWho function
  17. %object%.InLocation function
  18. %object%.InsideWhat function
  19. %object%.ListDescriptionDynamic function
  20. %object%.ListDescription function
  21. %object%.LockKey function
  22. %object%.LockStatus function
  23. %object%.Name function
  24. %object%.OnWhat function
  25. %object%.OpenStatus function
  26. %object%.Parent function
  27. %object%.PartOfWhat function
  28. %object%.PartOfWho function
  29. %object%.ReadText function
  30. %object%.Size function
  31. %object%.StaticLocation function
  32. %object%.StaticOrDynamic function
  33. %object%.SurfaceHold function
  34. %object%.Weight function
  35. %object%.WornByWho function
  36. ADRIFT 5 Wiki Manual
  37. ADRIFT 5 fundamentals
  38. ADRIFT Game Development Tips
  39. A lock with TWO keys
  40. Actions
  41. Adding Characters
  42. Adding a new command
  43. Adjective
  44. Advanced mode
  45. Alternate Descriptions
  46. Article
  47. Boolean functions
  48. CYOA using locations
  49. CYOA using tasks
  50. Character (property type)
  51. Character Functions
  52. Character Name substitution
  53. Character Walks
  54. Character position
  55. Character proper name
  56. Characters
  57. Choose Your Own Adventure
  58. Chopping through a locked door with an axe
  59. Climbing a Tree
  60. Clothing Slots
  61. Comparison of ADRIFT 5 to ADRIFT 4
  62. Connecting locations using the Map
  63. Conversations with other characters
  64. Creating Libraries and Modules
  65. Demo Games
  66. Description (of character)
  67. Drawers and Cupboards
  68. Event Functions
  69. Events
  70. Executing sub-tasks
  71. Expressions
  72. FAQ - Frequently Asked Questions
  73. Folders
  74. Forms theme
  75. Functions
  76. Gender
  77. General Functions
  78. General Setup
  79. General item functions
  80. General tasks
  81. Getting Started
  82. Group Functions
  83. Groups/Classes
  84. Hints
  85. How tasks work
  86. IFID
  87. IFiction Record
  88. Icons
  89. Integer (property type)
  90. Introduction & End of Game
  91. Is this character known to the player
  92. Item functions
  93. Keeping Score
  94. Key
  95. Libraries and modules
  96. List of Item functions
  97. Location (property type)
  98. Location Functions
  99. Location group (property type)
  100. Locations
  101. Locked Doors
  102. Long Location Description
  103. Macros
  104. Map
  105. Menus
  106. Modules
  107. Multiple Page Maps
  108. Noun
  109. Object (property type)
  110. Object Functions
  111. Object is a supporter
  112. Object is drinkable
  113. Object is edible
  114. Object is wearable
  115. Object size
  116. Object weight
  117. Objects
  118. Options
  119. Overview
  120. Pickable Locks, or how to unlock doors without the right key
  121. Properties
  122. Refreshing the screen display when entering a location
  123. Restrictions
  124. Restrictions list
  125. Runner Menus and Toolbars
  126. Running games
  127. Saabie's Advanced add-ons
  128. Selection only (property type)
  129. Separate Inventories for files, keys and supplies
  130. Settings
  131. Short Location Description
  132. Shortcuts
  133. Simple mode
  134. Specific tasks
  135. Specifically exclude object from location descriptions
  136. Specifically list object in location descriptions
  137. State (property type)
  138. Synonym
  139. Syntax Highlighting
  140. System tasks
  141. Tasks
  142. Text (property type)
  143. Text Boxes
  144. Text Overrides
  145. The Player Character
  146. The Standard Library
  147. The command parser
  148. User functions
  149. Using an event to delay a poisons effect
  150. Using the Debugger
  151. Value (property type)
  152. Variables
  153. Verbs and commands
  154. Windows Executables
  155. Xenos time system library

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)