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  1. %object%.Capacity function
  2. %object%.Children function
  3. %object%.Contents function
  4. %object%.Description function
  5. %object%.DynamicLocation function
  6. %object%.HeldByWho function
  7. %object%.InLocation function
  8. %object%.InsideWhat function
  9. %object%.ListDescriptionDynamic function
  10. %object%.ListDescription function
  11. %object%.LockKey function
  12. %object%.LockStatus function
  13. %object%.Name function
  14. %object%.OnWhat function
  15. %object%.OpenStatus function
  16. %object%.Parent function
  17. %object%.PartOfWhat function
  18. %object%.PartOfWho function
  19. %object%.ReadText function
  20. %object%.Size function
  21. %object%.StaticLocation function
  22. %object%.StaticOrDynamic function
  23. %object%.SurfaceHold function
  24. %object%.Weight function
  25. %object%.WornByWho function
  26. ADRIFT 5 Wiki Manual
  27. ADRIFT 5 fundamentals
  28. ADRIFT Game Development Tips
  29. A lock with TWO keys
  30. Actions
  31. Adding Characters
  32. Adding a new command
  33. Adjective
  34. Advanced mode
  35. Alternate Descriptions
  36. Article
  37. Boolean functions
  38. CYOA using locations
  39. CYOA using tasks
  40. Character (property type)
  41. Character Functions
  42. Character Name substitution
  43. Character Walks
  44. Character position
  45. Character proper name
  46. Characters
  47. Choose Your Own Adventure
  48. Chopping through a locked door with an axe
  49. Climbing a Tree
  50. Clothing Slots
  51. Comparison of ADRIFT 5 to ADRIFT 4
  52. Connecting locations using the Map
  53. Conversations with other characters
  54. Creating Libraries and Modules
  55. Demo Games
  56. Description (of character)
  57. Drawers and Cupboards
  58. Event Functions
  59. Events
  60. Executing sub-tasks
  61. Expressions
  62. FAQ - Frequently Asked Questions
  63. Folders
  64. Forms theme
  65. Functions
  66. Gender
  67. General Functions
  68. General Setup
  69. General item functions
  70. General tasks
  71. Getting Started
  72. Group Functions
  73. Groups/Classes
  74. Hints
  75. How tasks work
  76. IFID
  77. IFiction Record
  78. Icons
  79. Integer (property type)
  80. Introduction & End of Game
  81. Is this character known to the player
  82. Item functions
  83. Keeping Score
  84. Key
  85. Libraries and modules
  86. List of Item functions
  87. Location (property type)
  88. Location Functions
  89. Location group (property type)
  90. Locations
  91. Locked Doors
  92. Long Location Description
  93. Macros
  94. Map
  95. Menus
  96. Modules
  97. Multiple Page Maps
  98. Noun
  99. Object (property type)
  100. Object Functions
  101. Object is a supporter
  102. Object is drinkable
  103. Object is edible
  104. Object is wearable
  105. Object size
  106. Object weight
  107. Objects
  108. Options
  109. Overview
  110. Pickable Locks, or how to unlock doors without the right key
  111. Properties
  112. Refreshing the screen display when entering a location
  113. Restrictions
  114. Restrictions list
  115. Runner Menus and Toolbars
  116. Running games
  117. Saabie's Advanced add-ons
  118. Selection only (property type)
  119. Separate Inventories for files, keys and supplies
  120. Settings
  121. Short Location Description
  122. Shortcuts
  123. Simple mode
  124. Specific tasks
  125. Specifically exclude object from location descriptions
  126. Specifically list object in location descriptions
  127. State (property type)
  128. Synonym
  129. Syntax Highlighting
  130. System tasks
  131. Tasks
  132. Text (property type)
  133. Text Boxes
  134. Text Overrides
  135. The Player Character
  136. The Standard Library
  137. The command parser
  138. User functions
  139. Using an event to delay a poisons effect
  140. Using the Debugger
  141. Value (property type)
  142. Variables
  143. Verbs and commands
  144. Windows Executables
  145. Xenos time system library

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