Difference between revisions of "ADRIFT 5 Wiki Manual"
From ADRIFT 5 Manual Wiki
(new link) |
m (→User Guide) |
||
Line 10: | Line 10: | ||
* [[Verbs and commands]] | * [[Verbs and commands]] | ||
* [[FAQ - Frequently Asked Questions]] | * [[FAQ - Frequently Asked Questions]] | ||
− | * [[ADRIFT Game Development | + | * [[ADRIFT Game Development Tips]] |
== Tutorials == | == Tutorials == |
Revision as of 07:09, 20 October 2013
I am experimenting with the idea of creating the user manual as a Wiki. This makes it easy for me to add bits as I go along, plus others can contribute to the content in case I have not added enough detail. I don't know if this will become the final manual, or just a basis for it. - Campbell
Contents
User Guide
- Overview
- General Setup
- Running games
- ADRIFT 5 fundamentals
- Getting Started - Writing your first game
- The command parser
- Verbs and commands
- FAQ - Frequently Asked Questions
- ADRIFT Game Development Tips
Tutorials
Introductory Tutorials
- Connecting locations using the Map
- Locked Doors
- Drawers and Cupboards
- Adding Characters
- Keeping Score
Intermediate Tutorials
- "How do I...?" - A collection of short tutorials
- Adding a new command
- Climbing a Tree
- Refreshing the screen display when entering a location
- Character Walks
- Conversations with other characters
- Using an event to delay a poisons effect
- A lock with TWO keys
- Clothing Slots - Preventing the player from wearing two hats at the same time
- Multiple Page Maps
Advanced Tutorials
ADRIFT Reference
The Main Items
Items are the building blocks of an ADRIFT adventure. There are twelve types of item in ADRIFT.
The 5 items available in simple mode are:
The other 7 items, available if simple mode is turned off:
- Variables
- Groups/Classes
- Properties (Types: Character, Integer, Location group, Location, Object, Selection, State, Value, Text)
- Text Overrides
- Hints
- Synonyms
- User functions