Difference between revisions of "ADRIFT 5 Wiki Manual"
From ADRIFT 5 Manual Wiki
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* [[Tasks]] | * [[Tasks]] | ||
* [[Characters]] | * [[Characters]] | ||
+ | ** [[The Player Character]] | ||
* [[Events]] | * [[Events]] | ||
* [[Variables]] | * [[Variables]] | ||
* [[Groups/Classes]] | * [[Groups/Classes]] | ||
* [[Properties]] | * [[Properties]] | ||
+ | ** Property types: [[Character property type|Character,]] [[Integer property type|Integer,]] [[Location group property type|Location group,]] [[Location property type|Location,]] [[Object property type|Object,]] [[Selection only property type|Selection,]] [[State property type|State,]] [[Value property type|Value,]] [[Text property type|Text]] | ||
* [[Text Overrides]] | * [[Text Overrides]] | ||
* [[Hints]] | * [[Hints]] |
Revision as of 02:28, 15 October 2013
I am experimenting with the idea of creating the user manual as a Wiki. This makes it easy for me to add bits as I go along, plus others can contribute to the content in case I have not added enough detail. I don't know if this will become the final manual, or just a basis for it. - Campbell
Contents
User Guide
- Overview
- General Setup
- Running games
- ADRIFT 5 fundamentals
- Getting Started - Writing your first game
- The command parser
- Verbs and commands
- FAQ - Frequently Asked Questions
- ADRIFT Game Development FAQ
Tutorials
Introductory Tutorials
- Connecting locations using the Map
- Locked Doors
- Drawers and Cupboards
- Adding Characters
- Keeping Score
Intermediate Tutorials
- "How do I...?" - A collection of short tutorials
- Adding a new command
- Climbing a Tree
- Refreshing the screen display when entering a location
- Character Walks
- Conversations with other characters
- A lock with TWO keys
- Clothing Slots - Preventing the player from wearing two hats at the same time
- Multiple Page Maps
Advanced Tutorials
ADRIFT Reference
The Main Items
Items are the building blocks of an ADRIFT adventure. There are twelve types of items in ADRIFT. These are:
- Locations
- Objects
- Tasks
- Characters
- Events
- Variables
- Groups/Classes
- Properties
- Property types: Character, Integer, Location group, Location, Object, Selection, State, Value, Text
- Text Overrides
- Hints
- Synonyms
- User functions