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Showing below up to 95 results in range #81 to #175.

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  1. Comparison of ADRIFT 5 to ADRIFT 4
  2. Connecting locations using the Map
  3. Conversations with other characters
  4. Creating Libraries and Modules
  5. Demo Games
  6. Description (of character)
  7. Drawers and Cupboards
  8. Event Functions
  9. Events
  10. Executing sub-tasks
  11. Expressions
  12. FAQ - Frequently Asked Questions
  13. Folders
  14. Forms theme
  15. Functions
  16. Gender
  17. General Functions
  18. General Setup
  19. General item functions
  20. General tasks
  21. Getting Started
  22. Group Functions
  23. Groups/Classes
  24. Hints
  25. How tasks work
  26. IFID
  27. IFiction Record
  28. Icons
  29. Integer (property type)
  30. Introduction & End of Game
  31. Is this character known to the player
  32. Item functions
  33. Keeping Score
  34. Key
  35. Libraries and modules
  36. List of Item functions
  37. Location (property type)
  38. Location Functions
  39. Location group (property type)
  40. Locations
  41. Locked Doors
  42. Long Location Description
  43. Macros
  44. Map
  45. Menus
  46. Modules
  47. Multiple Page Maps
  48. Noun
  49. Object (property type)
  50. Object Functions
  51. Object is a supporter
  52. Object is drinkable
  53. Object is edible
  54. Object is wearable
  55. Object size
  56. Object weight
  57. Objects
  58. Options
  59. Overview
  60. Pickable Locks, or how to unlock doors without the right key
  61. Properties
  62. Refreshing the screen display when entering a location
  63. Restrictions
  64. Restrictions list
  65. Runner Menus and Toolbars
  66. Running games
  67. Saabie's Advanced add-ons
  68. Selection only (property type)
  69. Separate Inventories for files, keys and supplies
  70. Settings
  71. Short Location Description
  72. Shortcuts
  73. Simple mode
  74. Specific tasks
  75. Specifically exclude object from location descriptions
  76. Specifically list object in location descriptions
  77. State (property type)
  78. Synonym
  79. Syntax Highlighting
  80. System tasks
  81. Tasks
  82. Text (property type)
  83. Text Boxes
  84. Text Overrides
  85. The Player Character
  86. The Standard Library
  87. The command parser
  88. User functions
  89. Using an event to delay a poisons effect
  90. Using the Debugger
  91. Value (property type)
  92. Variables
  93. Verbs and commands
  94. Windows Executables
  95. Xenos time system library

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