ADRIFT 5 Wiki Manual
From ADRIFT 5 Manual Wiki
Revision as of 04:05, 25 December 2013 by Saabie (Talk | contribs) (renamed obsolete general functions page)
I am experimenting with the idea of creating the user manual as a Wiki. This makes it easy for me to add bits as I go along, plus others can contribute to the content in case I have not added enough detail. I don't know if this will become the final manual, or just a basis for it. - Campbell
Contents
User Guide
- Overview
- Comparison of ADRIFT 5 to ADRIFT 4
- General Setup
- Running games
- ADRIFT 5 fundamentals
- Getting Started - Writing your first game
- The command parser
- Verbs and commands
- FAQ - Frequently Asked Questions
- ADRIFT Game Development Tips
Tutorials
Introductory Tutorials
- Connecting locations using the Map
- Locked Doors
- Drawers and Cupboards
- Adding Characters
- Keeping Score
Intermediate Tutorials
- "How do I...?" - A collection of short tutorials
- Adding a new command
- Climbing a Tree
- Refreshing the screen display when entering a location
- Character Walks
- Conversations with other characters
- Using an event to delay a poisons effect
- A lock with TWO keys
- Clothing Slots - Preventing the player from wearing two hats at the same time
- Multiple Page Maps
Advanced Tutorials
ADRIFT Reference
The Main Items
Items are the building blocks of an ADRIFT adventure. There are twelve types of item in ADRIFT.
The 5 items available in simple mode are:
The other 7 items, available if simple mode is turned off:
- Variables
- Groups/Classes
- Properties (Types: Character, Integer, Location group, Location, Object, Selection, State, Value, Text)
- Text Overrides
- Hints
- Synonyms
- User functions
User Interface
Dialogs
- Introduction & End of Game
- Restrictions
- restrictions list
- Actions
- Settings
- Forms theme
- Available Libraries and modules
- Options