ADRIFT 5 Wiki Manual
From ADRIFT 5 Manual Wiki
I am experimenting with the idea of creating the user manual as a Wiki. This makes it easy for me to add bits as I go along, plus others can contribute to the content in case I have not added enough detail. I don't know if this will become the final manual, or just a basis for it. - Campbell
Contents
User Guide
- Overview
- General Setup
- Running games
- ADRIFT 5 fundamentals
- Getting Started - Writing your first game
- The command parser
- Verbs and commands
- FAQ - Frequently Asked Questions
- ADRIFT Game Development FAQ
Tutorials
Introductory Tutorials
- Connecting locations using the Map
- Locked Doors
- Drawers and Cupboards
- Adding Characters
- Keeping Score
Intermediate Tutorials
- "How do I...?" - A collection of short tutorials
- Adding a new command
- Climbing a Tree
- Refreshing the screen display when entering a location
- Character Walks
- Conversations with other characters
- A lock with TWO keys
- Clothing Slots - Preventing the player from wearing two hats at the same time
- Multiple Page Maps
Advanced Tutorials
ADRIFT Reference
The Main Items
Items are the building blocks of an ADRIFT adventure. There are twelve types of items in ADRIFT. These are:
- Locations
- Objects
- Tasks
- Characters
- Events
- Variables
- Groups/Classes
- Properties
- Text Overrides
- Hints
- Synonyms
- User functions