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  • This function returns the contents of the "Description" text box of an object. Using the Description function on the above object will produce:
    1 KB (209 words) - 01:57, 14 December 2012
  • 71 B (7 words) - 08:24, 11 August 2014
  • ..."[[Description (of character)|Description]]" text box at the bottom of the description page for the indicated character. For the above character the following description will be displayed.
    1 KB (141 words) - 15:11, 1 September 2014
  • 63 B (7 words) - 09:17, 11 September 2013
  • Its value is the contents of the text box at the bottom of the description page for the character: For the above character the following description will be displayed.
    640 B (96 words) - 15:20, 1 September 2014
  • #REDIRECT [[%location%.Description function]]
    45 B (4 words) - 04:47, 13 September 2013
  • #REDIRECT [[%object%.Description function]]
    43 B (4 words) - 04:48, 13 September 2013
  • #REDIRECT [[Short Location Description]]
    40 B (4 words) - 06:09, 22 October 2013
  • ...ons#Description|description page]] of locations, where it is labeled "Long description". ...d_Examine|Look]] command, and is usually preceeded by the [[Short Location Description]] and followed by a list of dynamic objects and characters that are current
    2 KB (303 words) - 08:23, 11 August 2014
  • ...ns#Description|description page]] of locations, where it is labeled "Short description". ...down-arrow at the right-hand end. This allows you to create an [[alternate description]] so that the location can have a different name if it has changed substant
    2 KB (381 words) - 08:15, 11 August 2014
  • 36 B (3 words) - 05:42, 22 October 2013
  • #REDIRECT [[Long Location Description]]
    39 B (4 words) - 06:09, 22 October 2013

Page text matches

  • :%location% is the short description of a location. ! Description
    29 KB (4,330 words) - 08:28, 19 September 2013
  • Alternate Descriptions allow you to add to or change the description of a location, object or character, or alter the text that is displayed by ...e descriptions by right-clicking inside of it and selecting "Add Alternate Description" from the popup menu.
    5 KB (836 words) - 04:22, 26 May 2014
  • == Description == The Description tab allows you to set the name of the object, and give it a description and an initial location.
    11 KB (1,794 words) - 12:05, 19 November 2015
  • == Description == The "Description" text box is what is displayed when the player examine's the character.
    14 KB (2,343 words) - 14:02, 6 September 2015
  • ...reating a doorway between a hallway and a study, so i enter an appropriate description, ensure the group type is set to "Locations", and click on the boxes next t This will be the key that unlocks the door. Give it a name and a description then make it a dynamic object so that the player can pick it up and carry i
    8 KB (1,351 words) - 07:40, 26 December 2012
  • ...that a task will display before the screen refreshes with the new location description. In my adventures I have a message that appears in green under the text lik ...es to another location, the LOOK task is activated to display the location description, so if we want the screen to refresh when the PC moves to another room, we
    8 KB (1,384 words) - 06:22, 7 January 2013
  • [[CharEnters]] - Contents of "Description when enters the location" text box. [[CharExits]] - Contents of "Description when exits the location" text box.
    5 KB (862 words) - 07:54, 11 August 2014
  • Displays the description of a particular [[Characters|character]] * ''key'' - The [[key]] of the character you wish to display the description for.
    9 KB (1,264 words) - 05:08, 16 March 2017
  • ...ons#Description|description page]] of locations, where it is labeled "Long description". ...d_Examine|Look]] command, and is usually preceeded by the [[Short Location Description]] and followed by a list of dynamic objects and characters that are current
    2 KB (303 words) - 08:23, 11 August 2014
  • == Description == ...sic level, locations need two things; a [[Short description]] and a [[Long description]].
    9 KB (1,543 words) - 13:58, 6 September 2015
  • In the Short Description field give the room a name, and in the Long Description describe what the room looks like, including any furniture or decorations t Also tick the "Display first room description" box, so that the description of the study is given immediately after the introduction.
    14 KB (2,552 words) - 05:50, 25 September 2015
  • When the game starts you will get the introduction, a description of the initial location (and Mildred) and a mention of the exit to the sout ...isplay first room description" is ticked, the short (in boldface) and long description of the location is shown next.
    14 KB (2,320 words) - 01:59, 3 September 2017
  • Note that you can use an [[Alternate Descriptions|alternate description]] in the lower text box to alter the Replacement text using restrictions. ...ocation you want this description displayed in and also set this as "Start description with".
    4 KB (640 words) - 14:11, 6 September 2015
  • This function returns the contents of the "...and description when read" property of an object. If the object does not have a "...and description when read" property containing text, then this function will do nothing.
    2 KB (276 words) - 01:31, 14 December 2012
  • ...ns#Description|description page]] of locations, where it is labeled "Short description". ...down-arrow at the right-hand end. This allows you to create an [[alternate description]] so that the location can have a different name if it has changed substant
    2 KB (381 words) - 08:15, 11 August 2014
  • ..."[[Description (of character)|Description]]" text box at the bottom of the description page for the indicated character. For the above character the following description will be displayed.
    1 KB (141 words) - 15:11, 1 September 2014
  • This function returns the contents of the "Description" text box of an object. Using the Description function on the above object will produce:
    1 KB (209 words) - 01:57, 14 December 2012
  • ...selecting this property you will cause it to be listed after the location description just like a dynamic object would be. Dynamic objects are usually listed along with the description of the location in which they are located, either
    11 KB (1,680 words) - 02:49, 25 December 2013
  • ...ons because we are doing everything with tasks, so the "Display first room description" checkbox is not selected and "Start the adventure at location" drop-down i For the task name i have given it a number followed by a short description of the page contents.
    11 KB (2,099 words) - 05:56, 15 November 2015
  • The long description of a [[location]] and the description of [[objects]] and [[characters]]: [[File:imgTip.png]]The short location description can be expanded into a text box by clicking the [[File:IconDropDown.jpg]]
    19 KB (3,187 words) - 09:33, 29 May 2015
  • This function returns the contents of the "Description when enters the location" property. ...both the "Show character entering/exiting the location" property and the "Description when enters the location" property selected.
    2 KB (222 words) - 04:36, 11 December 2012
  • Note that the "Display first room description" checkbox is not selected and "Start the adventure at location" drop-down s ...he menu choice that will lead you to this page (This is because this short description of the location will be the first thing displayed when the player chooses i
    10 KB (1,709 words) - 07:50, 15 November 2015
  • The Dark Locations group should override the short location description, and the tasks should prevent looking and examining things whilst in a dark ...floor level and high in the air, in both the room description and the lift description.
    13 KB (2,193 words) - 02:06, 19 May 2015
  • :<FONT COLOR=#0080C0>%location%</FONT> is the short description of a location. Gives the long description of the players current location.
    22 KB (3,651 words) - 08:48, 26 August 2013
  • This function returns the contents of the "Description when exits the location" property. ...both the "Show character entering/exiting the location" property and the "Description when exits the location" property selected.
    2 KB (223 words) - 04:34, 11 December 2012
  • Normally all static objects are expected to be described within the description of the location in which they reside, while dynamic objects are listed sepa ...l list its name along with the dynamic objects after printing the location description, whenever the player uses the "Look" command.
    5 KB (759 words) - 07:51, 18 September 2013
  • ...the character is one five properties shown on the [[Characters#Description|description page]] of charcters, where it is labeled "Proper name:". ...y for that character is currently seleced. If it is not then the character description (The [[Article]], [[Adjective]] and [[Noun]] fields) will be displayed inst
    4 KB (611 words) - 08:28, 22 October 2013
  • ...add a more detailed description of the tree than you had in the front yard description. Instead of re-entering the description and any restrictions and actions, we can just call the existing task like t
    6 KB (1,137 words) - 05:08, 30 January 2014
  • *[[%character%.Description function|Description]] :<font color="green">%character%</font>.Description
    7 KB (1,080 words) - 09:27, 10 September 2013
  • *...and description when read ([[%object%.ReadText function|ReadText]]) - Used for books and si *Description ([[%object%.Description function|Description]]) - The text box that describes the object
    8 KB (1,253 words) - 06:04, 10 September 2013
  • ...you can enter a description that is to be printed, following the location description, whenever the player types the "look" command or enters a new location. This description will be printed after the location description and before the "Also here is.." message describing the other objects at tha
    2 KB (292 words) - 10:37, 8 January 2013
  • If you tick "Display first room description" above the text box, then the description of this starting room will be displayed immediately after the introductory If you dont tick the box then you can enter an alternative description of their start location as part of the introduction.
    3 KB (447 words) - 04:07, 7 January 2013
  • ...objects will only be listed if "Specifically exclude object from location description" is '''NOT''' ticked. ...n%.LongLocationDescription function|Long Location Description]] - The full description of the location
    5 KB (710 words) - 05:24, 16 March 2017
  • ...sted in location, display this" property is selected, then you can enter a description that is to be printed whenever the player enters a new location or uses the This description will be printed after the location description and before the "Also here is.." message describing the other objects at tha
    2 KB (294 words) - 10:36, 8 January 2013
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. ...ion", the "At Which Location" property of the character displays the short description of the location.
    3 KB (425 words) - 06:42, 4 March 2013
  • Its value is the contents of the text box at the bottom of the description page for the character: For the above character the following description will be displayed.
    640 B (96 words) - 15:20, 1 September 2014
  • Normally all dynamic objects are listed automatically following the location description: ...e text that is entered in this text box will be printed after the location description, and before the list of dynamic objects, when the player enters "Look".
    5 KB (747 words) - 07:48, 18 September 2013
  • The contents of the description text box will be displayed if the player examines this character. ...ke, an article-adjective-noun that describes what they are, and a detailed description in the text box.
    5 KB (837 words) - 11:50, 16 February 2013
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    3 KB (452 words) - 07:32, 26 January 2013
  • ...function returns the contents of the "Proper Name" field at the top of the description page for the indicated character. ...racter Functions]]</TD><TD ALIGN=CENTER>[[%character%.Description function|Description >>>]]</TD></TABLE>
    2 KB (260 words) - 04:18, 11 December 2012
  • ...de an object, or by using the following restriction in a task or alternate description to ensure that it is. *<span style="color:red">Character7</span>.CharInsideWhat.Description
    2 KB (268 words) - 02:15, 13 December 2012
  • ...orter object, or by using the following restriction in a task or alternate description to ensure that it is. *<span style="color:red">Character7</span>.CharOnWhat.Description
    2 KB (273 words) - 02:21, 13 December 2012
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (353 words) - 06:44, 4 March 2013
  • ...n, then you must use the following restriction in the task or an alternate description to ensure that it is: ...the character who's [[key]] is Character4, then prints the short location description of that location.
    3 KB (418 words) - 02:07, 1 January 2013
  • == This property changes the description of the character ==
    3 KB (446 words) - 08:24, 3 January 2014
  • Both [[objects]] and [[characters]] have a noun field on their description page. ...>[[Main_Page#The_Main_Items|Main_Page]]</TD><TD ALIGN=CENTER>[[Description|Description >>>]]</TD></TABLE>
    2 KB (321 words) - 07:47, 7 November 2013
  • ...//forum.adrift.co/download/file.php?id=404 PrevLocation.taf] Changing room description based on which door you entered it by. [http://forum.adrift.co/viewtopic.ph ...tions, and text overrides with alternate descriptions to alter part of the description that depends on restrictions. [http://forum.adrift.co/viewtopic.php?f=14&t
    2 KB (309 words) - 02:08, 24 February 2020
  • * Most of the contents of the "Description" tab are also properties. ...the name of the property you can switch from the "Definition" page to the "Description" page. On this page you can explain what this property was created for, so
    9 KB (1,486 words) - 14:06, 6 September 2015
  • ...iption to''' - This will append the message in the textbox to the location description of whichever location the player is currently in. Again, you can restrict
    7 KB (1,211 words) - 14:03, 6 September 2015
  • ...Proper Name (the actual name of the character) and/or a descriptor (short description of what the character is). Generally when you encounter someone for the fir ...different bits of text in different places. Say, for example, you have the description for character Hamish as simply "Hamish stands nearby." Say you also have an
    6 KB (1,092 words) - 07:09, 4 March 2013
  • ...f a [[Tasks|Task]] should execute or an [[Alternate Descriptions|Alternate Description]] be displayed in a [[Text Boxes|text box]]. While the restrictions for an Alternate Description or a movement direction are displayed on a separate form:
    2 KB (391 words) - 06:01, 27 March 2015
  • ...e game's introduction is printed in the main window, usually followed by a description of the players initial location, and then a prompt at the bottom of the scr The short description of the current location is also shown on the status bar at the bottom of th
    3 KB (530 words) - 07:30, 29 May 2015
  • On the description page we change the name of the task, put in the appropriate command, and wr ...ted to keep track of which objects have been polished (ie. to change their description with an [[Alternate_Descriptions|alternate descripton]], then add a "Polish
    6 KB (1,138 words) - 00:41, 22 October 2014
  • ...an objects name, or to refer to a character either by their name or their description. ...re "%object%" for the name of an object, and "%character%" for the name or description of a character.
    10 KB (1,788 words) - 05:51, 20 November 2012
  • ...a character, or by using the following restriction in a task or alternate description to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (311 words) - 07:32, 26 January 2013
  • ...a character, or by using the following restriction in a task or alternate description to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (312 words) - 07:31, 26 January 2013
  • ...a character, or by using the following restriction in a task or alternate description to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (332 words) - 07:30, 26 January 2013
  • ...ynamic function returns the "Object Type" selected from two buttons on the description page of the object, which will be one of "static" or "dynamic". ...wo-state property that is selected using the Static/Dynamic buttons on the description page:
    1 KB (157 words) - 08:17, 8 January 2013
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (262 words) - 07:29, 26 January 2013
  • ...acter%.CharacterProperName_function|Proper Name]]" field at the top of the description page for the indicated character. ...r_function|descriptor]] (the combined article-adjective-noun fields on the description tab).
    5 KB (697 words) - 06:53, 4 March 2013
  • ...property determines whether the "Description when exits the location" and "Description when enters the location" properties will be available on the property shee
    2 KB (230 words) - 07:32, 12 December 2012
  • ...iction]] to limit the [[Tasks|task]] or [[Alternate Descriptions|alternate description]] to the required item type. :If we know that the player is at a location, this gives the short description of that location.
    2 KB (243 words) - 06:19, 26 January 2013
  • * If you now press the down-arrow key ADRIFT will show a description of the first function next to the menu. : Pressing down-arrow again will move down the list showing the description of each function in turn.
    5 KB (821 words) - 07:28, 2 November 2013
  • ...ou examine a character, the objects he is wearing will be listed after his description and before the list of items that he is carrying. Both of these properties are on the description page of the object, not the properties page, and are inside the box labelle
    4 KB (591 words) - 01:50, 29 September 2014
  • ADRIFT has an Article field on the description page of both [[characters]] and [[objects]]. ...tive]]s and [[noun]] when printing out the name of the object or the short description ([[descriptor]]) of a character.
    2 KB (322 words) - 05:55, 7 November 2013
  • ...ticle]] and [[noun]] when printing out the name of the object or the short description ([[descriptor]]) of a character.
    1 KB (169 words) - 06:42, 7 November 2013
  • ...ing to be by selecting a location from a drop-down list, and write a short description for it, like this:
    3 KB (530 words) - 03:46, 3 January 2014
  • ...determine if a restriction passes on an [[Alternate Descriptions|alternate description]] in the text box.
    12 KB (2,066 words) - 05:55, 25 December 2015
  • ...of a text property, as shown above, we are actually entering an alternate description for the text box. If the [[restrictions]] pass then the text given will rep
    4 KB (709 words) - 14:05, 6 September 2015
  • ...bject. If it can change throughout the game, you can use a variable in the description of a room or whatever else to reflect that number.
    4 KB (625 words) - 11:41, 25 November 2015
  • ...FT adventure and be able to display information such as the title, author, description, version and cover art.
    879 B (123 words) - 04:52, 7 January 2013
  • ...ic Interactive Fiction applications, allowing extraction of title, author, description and cover art.
    10 KB (1,803 words) - 01:36, 22 January 2017
  • In ADRIFT each of these locations has both a short name and a long description that describes in detail what the player can see (and possibly hear, smell
    3 KB (536 words) - 08:16, 28 April 2012
  • ...r inside the building and the other to execute the "Look" task to show its description:
    8 KB (1,414 words) - 04:47, 10 February 2018
  • *Create a new object, give it a name and description that indicates it is a container with a lockable door, and place it in an a
    4 KB (639 words) - 05:21, 27 December 2012
  • In the message field put a description of what happens when the player is able to wear the referenced object on th
    6 KB (1,099 words) - 06:55, 13 August 2013
  • ...isplay a message like "Exits are north, east and South" after the location description.
    8 KB (1,375 words) - 00:42, 23 November 2014
  • On the "Control" page enter the description "Guard Patrol" and select the "Active" radiobutton under "This walk should
    3 KB (609 words) - 06:25, 7 January 2013
  • ...DTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[%object%.Description function|<<< Description]]</TD><TD WIDTH="34%" ALIGN=CENTER>[[Object Functions]]</TD><TD ALIGN=CENTE
    1 KB (217 words) - 02:25, 14 December 2012
  • ...ents of the "Article", "Prefix/Adjective" and "Name/Noun(s)" fields on the description page of an object.
    3 KB (427 words) - 06:32, 1 July 2013
  • ...e on another, or by using the following restriction in a task or alternate description to ensure that it is.
    2 KB (312 words) - 02:06, 1 January 2013
  • ...returns the contents of the combined article-adjective-noun fields on the description page of the selected character.
    1 KB (171 words) - 06:30, 1 July 2013
  • ...function returns the contents of the "Proper Name" field at the top of the description page for the indicated character.
    2 KB (260 words) - 05:18, 11 December 2012
  • ...en character is at the location" property is selected then you can enter a description that is to be printed whenever the character is at the location the player
    1 KB (214 words) - 05:27, 11 December 2012
  • The "Description when exits the location" text property looks like this:
    3 KB (374 words) - 03:01, 13 September 2013
  • * Give the new property a description.
    4 KB (498 words) - 05:01, 8 November 2013
  • * Give the new property a description.
    4 KB (529 words) - 02:56, 13 September 2013
  • * Give the new property a description.
    3 KB (447 words) - 02:59, 13 September 2013
  • * Give the new property a description.
    3 KB (453 words) - 02:59, 13 September 2013
  • * Give the new property a description.
    3 KB (454 words) - 03:00, 13 September 2013
  • * Give the new property a description.
    4 KB (648 words) - 02:59, 13 September 2013
  • ...is omitted then the function applies to the Player character, except in a description or property of a character, in which case it will apply to that character.
    13 KB (1,913 words) - 14:20, 14 September 2018
  • ...ck-box is NOT ticked, or you can use an [[Alternate_Descriptions|alternate description]] that has been set to only display once.
    3 KB (503 words) - 01:48, 28 August 2013
  • #REDIRECT [[%location%.Description function]]
    45 B (4 words) - 04:47, 13 September 2013
  • #REDIRECT [[%object%.Description function]]
    43 B (4 words) - 04:48, 13 September 2013
  • #REDIRECT [[%location%.Description function]]
    45 B (4 words) - 05:06, 13 September 2013
  • #REDIRECT [[Short Location Description]]
    40 B (4 words) - 06:09, 22 October 2013
  • #REDIRECT [[Long Location Description]]
    39 B (4 words) - 06:09, 22 October 2013
  • ...mine a supporter object, the objects on top of it will be listed after its description.
    10 KB (1,652 words) - 04:45, 7 November 2013
  • In the bottom half of the Description page is a [[Text Boxes|text box]] that contains the message to be displayed
    10 KB (1,753 words) - 06:49, 14 October 2015

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