Search results

Jump to: navigation, search
  • ...ube.com/watch?v=F3rite9QHSA Watch a video demonstration of the ADRIFT map (on youtube)]. If you double-click anywhere on the map then a new location will be created:
    8 KB (1,414 words) - 04:47, 10 February 2018
  • [[Characters]] can have restrictions on conversation topics ...irections|directions]] page of a location, or by pressing the 'Add' button on a [[restrictions list]].
    5 KB (872 words) - 07:56, 27 March 2015
  • Clicking on the Event button on the ribbon toolbar brings up the following window: ...en the event runs. This works in a similar way to a [[Characters#Movement|Character Walk Control]].
    7 KB (1,211 words) - 14:03, 6 September 2015
  • ...File (.AMF extension) that you can use in all of your own games or publish on the ADRIFT web site for other people to use. A Library is just a module which is automatically imported whenever you begin a new game, and is automatical
    7 KB (1,178 words) - 07:00, 12 November 2016
  • and click on [[File:TickBoxSimpleMode.jpg]] to remove the tick. ...d actions to using the command in the game, as well as define restrictions on when the command is not valid, and the responses to give in those circumsta
    8 KB (1,427 words) - 07:08, 20 October 2013
  • Press the [[File:RibbonButtonOptions.jpg]] button on the main toolbar ribbon to open the game options dialog: * Player Perspective - Controls how the runner will refer to the player character.
    8 KB (1,375 words) - 00:42, 23 November 2014
  • ...key of the object, location or character that this character is inside or on top of. ...hich object?", "On which object?" or "On which character?" property of the character is displayed in the property list.
    2 KB (243 words) - 06:19, 26 January 2013
  • ...ch will be one of "Hidden", "At Location", "On Object", "In Object" or "On Character". ...ngs for this state-list property. Selecting one of these states determines which location type will be returned by the CharacterLocation function.
    1 KB (195 words) - 02:20, 14 December 2012
  • ...uch weight the player is able to carry with them, and force them to choose which objects they keep. If the player uses the "get %object%" command on an object that does not have this selected, or who have not reached their w
    3 KB (503 words) - 08:22, 19 September 2013
  • ...uch volume the player is able to carry with them, and force them to choose which objects they keep. If the player uses the "get %object%" command on an object that does not have this selected, or who have not reached their s
    3 KB (505 words) - 08:24, 19 September 2013
  • ...e "Proper Name" field at the top of the description page for the indicated character. For the following character it will return "John Smith".
    2 KB (260 words) - 04:18, 11 December 2012
  • ...e "Proper Name" field at the top of the description page for the indicated character. For the following character it will return "John Smith".
    2 KB (260 words) - 05:18, 11 December 2012
  • ...actions to run sub-tasks that contain extra restrictions, and can operate on the result of an item function instead of the original item references. ...ayers current score and then uses a series of alternate descriptions based on that score to name the level that they have reached.
    7 KB (1,277 words) - 07:53, 29 December 2015
  • A character is "Known" to the player if its "Is this character known to the player" property has been set. ...e it will return the [[%character%.Descriptor function|descriptor]] of the character.
    1 KB (229 words) - 07:04, 12 December 2012
  • This will open the [[Settings]] dialog box, which currently contains two pages, one for general settings and one for listing ...item. You only need this if you are making extensive use of [[functions]] which require keys as parameters.
    8 KB (1,290 words) - 09:25, 16 April 2014
  • ...rrently being held by a character, this function will give the key of that character. This function can only be used where the object is known to be held by a character, or by using the following restriction in a task or alternate description t
    2 KB (311 words) - 07:32, 26 January 2013
  • | ---- [[Character property type|Character]] ...et to "On Object", then the "On which object?" property becomes available, which is an object property.
    3 KB (454 words) - 03:00, 13 September 2013
  • ...d to filter a group of characters so that only those that have their "Show character entering/exiting the location" property set will remain. ...n" and "Description when enters the location" properties will be available on the property sheet.
    2 KB (230 words) - 07:32, 12 December 2012
  • ...er (ears, nose, feet, mouth etc.), this function will give the key of that character. This function can only be used where the object is known to be part of a character, or by using the following restriction in a task or alternate description t
    2 KB (312 words) - 07:31, 26 January 2013
  • ...ject is being worn by a character, this function will give the key of that character. ...function can only be used where the object is known to be being worn by a character, or by using the following restriction in a task or alternate description t
    2 KB (332 words) - 07:30, 26 January 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)