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  • | Changes the on/off status of objects that have this property. | Changes the on/off status of objects that have this property.
    29 KB (4,330 words) - 08:28, 19 September 2013
  • ...ation, but then it would be difficult to synchronise them so they are both open, closed or locked at the same time. Open the "Groups" folder, right-click on it and select "Add Group" to open the New Group dialog.
    8 KB (1,351 words) - 07:40, 26 December 2012
  • ...te of an object that can be opened and closed, as one of the three words: "Open", "Closed" or "Locked". The "Object can be open and closed" property must be selected for this function to give any output.
    2 KB (258 words) - 08:19, 8 January 2013
  • ...e opened and closed, and even locked, making it necisary for the player to open them before they can see or take what is inside. ...is locked then they will also need to find the key for it before they can open it.
    4 KB (639 words) - 05:21, 27 December 2012
  • *** '''Open status''' - Leave as open for now. *** '''Object can be locked''' (This adds ''Locked'' to the ''Open Status'' selections, and the ''Key for lock'' property).
    13 KB (2,193 words) - 02:06, 19 May 2015
  • ...e the mandatory "Open status" property which has two radio buttons marked "Open" and "Closed". ...set to append to the "Open status" property which contains the two states "Open" and "Closed".
    3 KB (479 words) - 05:32, 18 March 2019
  • When you open ADRIFT Developer (dev500.exe) you are greeted with the following screen: ...], [[Characters]] & [[Events]]) along the bottom that show the contents of open folders.
    14 KB (2,552 words) - 05:50, 25 September 2015
  • The player goes inside %object%, if it is open and has the "Characters can go inside this object" property. == Open and Close ==
    22 KB (3,651 words) - 08:48, 26 August 2013
  • If a property has a tick which is greyed-out, such as "Open status" above, then that property is mandatory for the item and cannot be de-selec The property "Open status" is a state property that has two possible states. It is shown with two rad
    9 KB (1,486 words) - 14:06, 6 September 2015
  • If you click on an event in the tree-view, then the current status of that event (Counting down, Finished, Not yet started, Paused or Running) ...king on the arrow next to the displayed status, you are able to change the status of the event. For example you could re-start an event which has finished.
    5 KB (915 words) - 10:45, 30 May 2015
  • The "Object can be locked" property is only available if the "Object can be open and closed" property has been selected. ...property changes the "Open status" property from two radio-buttons marked "Open" and "Closed", to a drop-down list with the third option "Locked".
    2 KB (293 words) - 02:31, 25 December 2013
  • ...elected (because the object has some sort or door or lid) then the '''Open status''' and '''Object can be locked''' property will become visible. Note that both the tick-box and name of '''Open status''' are shown greyed-out. This indicates a mandatory property which is alway
    11 KB (1,794 words) - 12:05, 19 November 2015
  • *Locked status ([[%object%.LockStatus function|LockStatus]]) - Can the object be locked *Open status ([[%object%.OpenStatus function|OpenStatus]]) - Open, Closed or Locked
    8 KB (1,253 words) - 06:04, 10 September 2013
  • ...his property makes the "[[Object can be opened and closed#Open status|Open status]]" and "[[Object can be opened and closed#Object can be locked|Object can b
    11 KB (1,680 words) - 02:49, 25 December 2013
  • ...r created, this icon changes to [[File:IconEditRestrictions.jpg]] and will open the selected task for editing. ...ing a second time. When a sub-event performs "Unset Task" this "Completed" status is reset and it will now be possible to run that task again.
    7 KB (1,211 words) - 14:03, 6 September 2015
  • ...y, you could also start the ADRIFT Runner from the start menu and use the 'open adventure' icon to locate the .TAF or .BLORB file that you wish to play. The short description of the current location is also shown on the status bar at the bottom of the window.
    3 KB (530 words) - 07:30, 29 May 2015
  • ...witch off Simple mode, double click where it says "Simple Mode: On" on the status bar at the bottom of the window. ...dialog box. Select "Settings..." from the [[Menus#Main_Menu|main menu]] to open the [[Settings]] page, then click on [[File:TickBoxSimpleMode.jpg]] to remo
    2 KB (241 words) - 01:06, 31 October 2013
  • ...the [[File:RibbonButtonOptions.jpg]] button on the main toolbar ribbon to open the game options dialog: *Custom statusbar - What will be displayed on the runner status bar. Use text or integer variables for parts that should change.
    8 KB (1,375 words) - 00:42, 23 November 2014