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  • ...nd that will produce the message "Sorry, i didn't understand that command" which does not look very professional. ...the task, put in the appropriate command, and write the message to display on completion.
    6 KB (1,138 words) - 00:41, 22 October 2014
  • ...ined article-adjective-noun fields on the description page of the selected character. For the following character it will return "A tall man".
    1 KB (171 words) - 06:30, 1 July 2013
  • ...and obtained the key from where it was hidden, or were given it by another character as a reward for completing a quest. Open the "Groups" folder, right-click on it and select "Add Group" to open the New Group dialog.
    8 KB (1,351 words) - 07:40, 26 December 2012
  • ...ons allow you to add to or change the description of a location, object or character, or alter the text that is displayed by a task or restriction failure. You can right-click on an alternate description tab to change its name or delete it.
    5 KB (836 words) - 04:22, 26 May 2014
  • | ---- [[Character property type|Character]] ...properties are selection only, here is the "Known" property of a character which has been selected:
    4 KB (498 words) - 05:01, 8 November 2013
  • | ---- [[Character property type|Character]] ...o "At Location", then the "At which location?" property becomes available, which is a location property.
    3 KB (453 words) - 02:59, 13 September 2013
  • There are 3 types of group in ADRIFT, Location groups, Object groups and Character groups. ...cteristics, For example outdoor or indoor locations, or all dark locations which need a portable light source to be able to see anything.
    4 KB (709 words) - 14:05, 6 September 2015
  • | ---- [[Character property type|Character]] A "Text" property type has a [[Text_Boxes|text box]] in which you can enter multiple lines of text when the property is selected.
    3 KB (374 words) - 03:01, 13 September 2013
  • ...y [[locations|location]], [[Objects|object]], [[Tasks|task]], [[Characters|character]], [[Events|event]], [[Variables|variable]], [[Groups/Classes|group]], [[Pr A key is just a name that can consist of letters, numbers, and the underline character "_", but it cannot contain any spaces.
    4 KB (680 words) - 02:00, 25 December 2013
  • | ---- [[Character property type|Character]] ...n ADRIFT, and consists of a list of all of the locations in the game, from which the members of the group are selected by ticking the box next to them.
    3 KB (447 words) - 02:59, 13 September 2013
  • These are functions which you create yourself. ...the function call, and these can be any combination of object references, character references, location references, numbers or text.
    4 KB (588 words) - 14:15, 6 September 2015
  • | ---- [[Character property type|Character]] ...e" property type has two or more options that you can choose from, each of which is a single word.
    3 KB (479 words) - 05:32, 18 March 2019
  • Both [[objects]] and [[characters]] have a noun field on their description page. The noun field will normally contain a single word which describes what type of object the object is, such as a door, bed, chair, ta
    2 KB (321 words) - 07:47, 7 November 2013
  • First create a "Front Yard" location in which you describe a large climbable tree. On the directions tab select "Front Yard" as the destination for the "Down" di
    6 KB (1,137 words) - 05:08, 30 January 2014
  • This function returns the [[key]] of the [[Locations|location]] at which the selected dynamic object is currenly located. ...objects, or if the object is in or on another object, is held or worn by a character, or if it is hidden.
    3 KB (452 words) - 07:32, 26 January 2013
  • ...g "Character3.AtWhichLocation.Name" will print the name of the location at which Character3 is currently located. Scroll down to the wanted property and click on it to insert the property key into the function.
    5 KB (710 words) - 05:24, 16 March 2017
  • ...ed contents of the "Article", "Prefix/Adjective" and "Name/Noun(s)" fields on the description page of an object. If the Name/Noun(s) field contains multiple entries on different lines, then this function will use the one at the top of the list
    3 KB (427 words) - 06:32, 1 July 2013
  • ...eld by Character", "Worn by Character", "In Location", "Inside Object" or "On Object". ...ngs for this state-list property. Selecting one of these states determines which location type will be returned by the DynamicLocation function.
    1 KB (217 words) - 02:25, 14 December 2012
  • This function returns the [[key]] of the [[Groups/Classes|location group]] in which the selected static object is located. ...ill not work for dynamic objects, or if the object is part of an object or character, in a single location, or if it is hidden.
    2 KB (262 words) - 07:29, 26 January 2013
  • This function returns the [[key]] of the [[Locations|location]] at which the selected static object is located. ...ill not work for dynamic objects, or if the object is part of an object or character, or if it is hidden.
    2 KB (353 words) - 06:44, 4 March 2013

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