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  • ...ing started" tutorial you created objects that you could put other objects on top of, but ADRIFT also allows you to put objects INSIDE of other objects, ...ainer can be either a static object, like a chest of drawers, or a dynamic object like a box or a bag that the player can carry around with them.
    4 KB (639 words) - 05:21, 27 December 2012
  • ...ed to get the current value of one of the [[properties]] of a particular [[object]], [[character]] or [[location]]. ...r.Held.OpenStatus(Closed)" will return only those objects in the inventory which are closed containers.
    5 KB (821 words) - 07:28, 2 November 2013
  • ...character is currently sitting on top of another character (such as a bird on a mans shoulder or a man riding a horse) then this function will give the k This function can only be used where the character is known to be on another, or by using the following restriction in a task or alternate descr
    2 KB (312 words) - 02:06, 1 January 2013
  • | style="color: #ffffff; background-color: #000000;" | ---- Object An object property stores the [[key]] of a single [[Objects|object]].
    3 KB (454 words) - 03:00, 13 September 2013
  • ...gram Files\Common Files\ADRIFT\Samples\Conversation.taf (or the equivalent on your operating system) by the ADRIFT installer. Double click on it to open it in the developer, then press the run button to start the game
    14 KB (2,320 words) - 01:59, 3 September 2017
  • ...actions to run sub-tasks that contain extra restrictions, and can operate on the result of an item function instead of the original item references. ...ayers current score and then uses a series of alternate descriptions based on that score to name the level that they have reached.
    7 KB (1,277 words) - 07:53, 29 December 2015
  • ...to use either of two keys to unlock the door, then we need to create a new object property for it and add support for it to all of the lock/unlock commands. ...the Standard Library, so open the "Open and Close" folder and right click on "Key for lock":
    5 KB (918 words) - 00:52, 18 October 2013
  • Press the [[File:RibbonButtonOptions.jpg]] button on the main toolbar ribbon to open the game options dialog: *Custom statusbar - What will be displayed on the runner status bar. Use text or integer variables for parts that should
    8 KB (1,375 words) - 00:42, 23 November 2014
  • ...rns the [[key]] of the [[Locations|location]] at which the selected static object is located. ...function will not work for dynamic objects, or if the object is part of an object or character, or if it is hidden.
    2 KB (353 words) - 06:44, 4 March 2013
  • ..."Prefix/Adjective" and "Name/Noun(s)" fields on the description page of an object. If the Name/Noun(s) field contains multiple entries on different lines, then this function will use the one at the top of the list
    3 KB (427 words) - 06:32, 1 July 2013
  • First create a "Front Yard" location in which you describe a large climbable tree. ...onStaticObject.jpg]] next to the location name, and create a simple static object.
    6 KB (1,137 words) - 05:08, 30 January 2014
  • If the selected dynamic object is being worn by a character, this function will give the key of that chara This function can only be used where the object is known to be being worn by a character, or by using the following restric
    2 KB (332 words) - 07:30, 26 January 2013
  • ...key of the object, location or character that this character is inside or on top of. ...her the "At which Location", "In Which object?", "On which object?" or "On which character?" property of the character is displayed in the property list.
    2 KB (243 words) - 06:19, 26 January 2013
  • ...File (.AMF extension) that you can use in all of your own games or publish on the ADRIFT web site for other people to use. A Library is just a module which is automatically imported whenever you begin a new game, and is automatical
    7 KB (1,178 words) - 07:00, 12 November 2016
  • ...Location property", which is the [[key]] of the [[Locations|location]] at which the selected character is currently located. * This function will not work if the character is on or inside an object, on another character, or is hidden.
    3 KB (425 words) - 06:42, 4 March 2013
  • If the selected dynamic object is currently being held by a character, this function will give the key of This function can only be used where the object is known to be held by a character, or by using the following restriction i
    2 KB (311 words) - 07:32, 26 January 2013
  • If the selected static object is part of a character (ears, nose, feet, mouth etc.), this function will g This function can only be used where the object is known to be part of a character, or by using the following restriction i
    2 KB (312 words) - 07:31, 26 January 2013
  • On the left is a tree-view that shows all of the items present in the game bei By clicking on the + icon next to the item type you can display a complete list of all of
    5 KB (915 words) - 10:45, 30 May 2015
  • If the player uses the "drink %object%" command on an object that does '''NOT''' have this selected, then they will get the following re If an object has this property, then the "drink %object%" general command will respond as follows:
    2 KB (293 words) - 06:33, 19 September 2013
  • If the player uses the "eat %object%" command on an object that does not have this selected, then they will get the following restrict If an object has this property, then the "eat %object%" general command will respond as follows:
    2 KB (286 words) - 06:33, 19 September 2013

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