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  • ...T 5 standard library is stored in a module file called StandardLibrary.amf which is usually located at C:\Program Files\Common Files\ADRIFT\Libraries\ ...create a new general task for the same command with a higher priority and which prevents the original task from running.
    29 KB (4,330 words) - 08:28, 19 September 2013
  • ...commands consist of a verb (action) followed by one or two nouns (objects) which are used to perform the action with, however a few allow just the noun to b ...e player enters a command they are replaced by the name of an actual item (object, character etc) in the game.
    22 KB (3,651 words) - 08:48, 26 August 2013
  • ...t is set for any object that another object (or a character) can be placed on top of. If an object has this property, then the player character can put objects on top of it or take them off using any of the following commands:
    10 KB (1,652 words) - 04:45, 7 November 2013
  • ...group]] then the function will filter the group so that only those members which have that property selected will remain. == Common object properties ==
    11 KB (1,680 words) - 02:49, 25 December 2013
  • ...ects or characters that are inside of a container or on top of a supporter object. == Selecting the Object ==
    8 KB (1,253 words) - 06:04, 10 September 2013
  • ...types; dynamic objects, that can be picked up and moved about, and static, which cannot. The Description tab allows you to set the name of the object, and give it a description and an initial location.
    11 KB (1,794 words) - 12:05, 19 November 2015
  • There are 4 main areas on the screen, toolbars & menus at the top, a hierarchical list of [[Folders]] When you click on it the folders contained within this folder will be shown or hidden.
    14 KB (2,552 words) - 05:50, 25 September 2015
  • On the left side of the ADRIFT developer window is the folder list display pan The "Standard Library" folder contains 12 sub-folders which contain all of the built-in commands and functions that you can use in your
    11 KB (1,948 words) - 08:12, 29 August 2013
  • [[AtLocation]] - Which single location contains this static object. [[AtLocationGroup]] - Which location group contains this static object.
    5 KB (862 words) - 07:54, 11 August 2014
  • ...wear" command allows the player to wear any dynamic objects that have the "Object is Wearable" property set. ...create clothing "slots", which are specific locations on the body, each of which can wear only one item of clothing at a time.
    6 KB (1,099 words) - 06:55, 13 August 2013
  • The group functions operate on several item keys at once. * A [[Groups/Classes|group]] (Which come in three types: Object groups, Character groups and Location goups)
    11 KB (1,700 words) - 00:21, 7 January 2016
  • [[The command parser|The ADRIFT command parser]] decides which task to run by matching what the player types with the commands defined in ...isplays the text in its main [[text box]], and it performs the [[actions]] on its actions page.
    12 KB (2,066 words) - 05:55, 25 December 2015
  • ...tion. For example if you were to click on "North" to open the first entry (which corresponds to movement towards the top of the map) then you will see the w ...orms a nice orderly flowchart, and because I never use more than 5 options on any menu, I usually change South to 1, SouthEast to 2, SouthWest to 3, East
    10 KB (1,709 words) - 07:50, 15 November 2015
  • ...(more on these later) because that is the most common task type, so click on the General button to change the task type. This should bring up a screen More often than not, you might want to refer to an object or character in your task. So you might want to create a command such as:
    10 KB (1,753 words) - 06:49, 14 October 2015
  • More than one noun can be entered, on different lines, and the player can use any of them to refer to the charact For more information on how to use character names, see [[Character Name substitution]]
    14 KB (2,343 words) - 14:02, 6 September 2015
  • ...st and selecting '''Add Location''' or '''Add New > Location''', depending on the list. ...on the map, and at the bottom of the screen when playing the game, to show which location you are currently at.
    9 KB (1,543 words) - 13:58, 6 September 2015
  • ...in the interactive book, and using a variable with restrictions to control which tasks are valid at each point in the story. ...need to disable it by creating a general task for the wildcard command [*] which has a priority higher than any of the standard library tasks but lower than
    11 KB (2,099 words) - 05:56, 15 November 2015
  • It is also possible to create your own general functions, which are called [[User functions]]. ...usly used to access item properties now have equivalent [[Item functions]] which are easier to use and offer extra functionality.
    13 KB (1,913 words) - 14:20, 14 September 2018
  • ...d Examine" folder within the Standard Library folder in the Folders window on the left of the screen, as below. ...his stage is if you rename this alternate description, so just right-click on the "alternate description" tab and rename it to something like "Dark Locat
    8 KB (1,384 words) - 06:22, 7 January 2013
  • ...ed to append extra text, or completely change the displayed message, based on [[Restrictions]]. ...olor% variable may contain the word "orange" which is not capitalised, and which you may be using elsewhere where it should not be capitalised.
    19 KB (3,187 words) - 09:33, 29 May 2015

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