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  • This function returns the contents of the "Description when enters the location" property. ...both the "Show character entering/exiting the location" property and the "Description when enters the location" property selected.
    2 KB (222 words) - 04:36, 11 December 2012
  • Note that the "Display first room description" checkbox is not selected and "Start the adventure at location" drop-down s ...he menu choice that will lead you to this page (This is because this short description of the location will be the first thing displayed when the player chooses i
    10 KB (1,709 words) - 07:50, 15 November 2015
  • The Dark Locations group should override the short location description, and the tasks should prevent looking and examining things whilst in a dark ...floor level and high in the air, in both the room description and the lift description.
    13 KB (2,193 words) - 02:06, 19 May 2015
  • :<FONT COLOR=#0080C0>%location%</FONT> is the short description of a location. Gives the long description of the players current location.
    22 KB (3,651 words) - 08:48, 26 August 2013
  • This function returns the contents of the "Description when exits the location" property. ...both the "Show character entering/exiting the location" property and the "Description when exits the location" property selected.
    2 KB (223 words) - 04:34, 11 December 2012
  • Normally all static objects are expected to be described within the description of the location in which they reside, while dynamic objects are listed sepa ...l list its name along with the dynamic objects after printing the location description, whenever the player uses the "Look" command.
    5 KB (759 words) - 07:51, 18 September 2013
  • ...the character is one five properties shown on the [[Characters#Description|description page]] of charcters, where it is labeled "Proper name:". ...y for that character is currently seleced. If it is not then the character description (The [[Article]], [[Adjective]] and [[Noun]] fields) will be displayed inst
    4 KB (611 words) - 08:28, 22 October 2013
  • ...add a more detailed description of the tree than you had in the front yard description. Instead of re-entering the description and any restrictions and actions, we can just call the existing task like t
    6 KB (1,137 words) - 05:08, 30 January 2014
  • *[[%character%.Description function|Description]] :<font color="green">%character%</font>.Description
    7 KB (1,080 words) - 09:27, 10 September 2013
  • *...and description when read ([[%object%.ReadText function|ReadText]]) - Used for books and si *Description ([[%object%.Description function|Description]]) - The text box that describes the object
    8 KB (1,253 words) - 06:04, 10 September 2013
  • ...you can enter a description that is to be printed, following the location description, whenever the player types the "look" command or enters a new location. This description will be printed after the location description and before the "Also here is.." message describing the other objects at tha
    2 KB (292 words) - 10:37, 8 January 2013
  • If you tick "Display first room description" above the text box, then the description of this starting room will be displayed immediately after the introductory If you dont tick the box then you can enter an alternative description of their start location as part of the introduction.
    3 KB (447 words) - 04:07, 7 January 2013
  • ...objects will only be listed if "Specifically exclude object from location description" is '''NOT''' ticked. ...n%.LongLocationDescription function|Long Location Description]] - The full description of the location
    5 KB (710 words) - 05:24, 16 March 2017
  • ...sted in location, display this" property is selected, then you can enter a description that is to be printed whenever the player enters a new location or uses the This description will be printed after the location description and before the "Also here is.." message describing the other objects at tha
    2 KB (294 words) - 10:36, 8 January 2013
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. ...ion", the "At Which Location" property of the character displays the short description of the location.
    3 KB (425 words) - 06:42, 4 March 2013
  • Its value is the contents of the text box at the bottom of the description page for the character: For the above character the following description will be displayed.
    640 B (96 words) - 15:20, 1 September 2014
  • Normally all dynamic objects are listed automatically following the location description: ...e text that is entered in this text box will be printed after the location description, and before the list of dynamic objects, when the player enters "Look".
    5 KB (747 words) - 07:48, 18 September 2013
  • The contents of the description text box will be displayed if the player examines this character. ...ke, an article-adjective-noun that describes what they are, and a detailed description in the text box.
    5 KB (837 words) - 11:50, 16 February 2013
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    3 KB (452 words) - 07:32, 26 January 2013
  • ...function returns the contents of the "Proper Name" field at the top of the description page for the indicated character. ...racter Functions]]</TD><TD ALIGN=CENTER>[[%character%.Description function|Description >>>]]</TD></TABLE>
    2 KB (260 words) - 04:18, 11 December 2012
  • ...de an object, or by using the following restriction in a task or alternate description to ensure that it is. *<span style="color:red">Character7</span>.CharInsideWhat.Description
    2 KB (268 words) - 02:15, 13 December 2012
  • ...orter object, or by using the following restriction in a task or alternate description to ensure that it is. *<span style="color:red">Character7</span>.CharOnWhat.Description
    2 KB (273 words) - 02:21, 13 December 2012
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (353 words) - 06:44, 4 March 2013
  • ...n, then you must use the following restriction in the task or an alternate description to ensure that it is: ...the character who's [[key]] is Character4, then prints the short location description of that location.
    3 KB (418 words) - 02:07, 1 January 2013
  • == This property changes the description of the character ==
    3 KB (446 words) - 08:24, 3 January 2014
  • Both [[objects]] and [[characters]] have a noun field on their description page. ...>[[Main_Page#The_Main_Items|Main_Page]]</TD><TD ALIGN=CENTER>[[Description|Description >>>]]</TD></TABLE>
    2 KB (321 words) - 07:47, 7 November 2013
  • ...//forum.adrift.co/download/file.php?id=404 PrevLocation.taf] Changing room description based on which door you entered it by. [http://forum.adrift.co/viewtopic.ph ...tions, and text overrides with alternate descriptions to alter part of the description that depends on restrictions. [http://forum.adrift.co/viewtopic.php?f=14&t
    2 KB (309 words) - 02:08, 24 February 2020
  • * Most of the contents of the "Description" tab are also properties. ...the name of the property you can switch from the "Definition" page to the "Description" page. On this page you can explain what this property was created for, so
    9 KB (1,486 words) - 14:06, 6 September 2015
  • ...iption to''' - This will append the message in the textbox to the location description of whichever location the player is currently in. Again, you can restrict
    7 KB (1,211 words) - 14:03, 6 September 2015
  • ...Proper Name (the actual name of the character) and/or a descriptor (short description of what the character is). Generally when you encounter someone for the fir ...different bits of text in different places. Say, for example, you have the description for character Hamish as simply "Hamish stands nearby." Say you also have an
    6 KB (1,092 words) - 07:09, 4 March 2013
  • ...f a [[Tasks|Task]] should execute or an [[Alternate Descriptions|Alternate Description]] be displayed in a [[Text Boxes|text box]]. While the restrictions for an Alternate Description or a movement direction are displayed on a separate form:
    2 KB (391 words) - 06:01, 27 March 2015
  • ...e game's introduction is printed in the main window, usually followed by a description of the players initial location, and then a prompt at the bottom of the scr The short description of the current location is also shown on the status bar at the bottom of th
    3 KB (530 words) - 07:30, 29 May 2015
  • On the description page we change the name of the task, put in the appropriate command, and wr ...ted to keep track of which objects have been polished (ie. to change their description with an [[Alternate_Descriptions|alternate descripton]], then add a "Polish
    6 KB (1,138 words) - 00:41, 22 October 2014
  • ...an objects name, or to refer to a character either by their name or their description. ...re "%object%" for the name of an object, and "%character%" for the name or description of a character.
    10 KB (1,788 words) - 05:51, 20 November 2012
  • ...a character, or by using the following restriction in a task or alternate description to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (311 words) - 07:32, 26 January 2013
  • ...a character, or by using the following restriction in a task or alternate description to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (312 words) - 07:31, 26 January 2013
  • ...a character, or by using the following restriction in a task or alternate description to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (332 words) - 07:30, 26 January 2013
  • ...ynamic function returns the "Object Type" selected from two buttons on the description page of the object, which will be one of "static" or "dynamic". ...wo-state property that is selected using the Static/Dynamic buttons on the description page:
    1 KB (157 words) - 08:17, 8 January 2013
  • ...restriction in the [[Tasks|task]] or an [[Alternate Descriptions|alternate description]] to ensure that it is. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (262 words) - 07:29, 26 January 2013
  • ...acter%.CharacterProperName_function|Proper Name]]" field at the top of the description page for the indicated character. ...r_function|descriptor]] (the combined article-adjective-noun fields on the description tab).
    5 KB (697 words) - 06:53, 4 March 2013
  • ...property determines whether the "Description when exits the location" and "Description when enters the location" properties will be available on the property shee
    2 KB (230 words) - 07:32, 12 December 2012
  • ...iction]] to limit the [[Tasks|task]] or [[Alternate Descriptions|alternate description]] to the required item type. :If we know that the player is at a location, this gives the short description of that location.
    2 KB (243 words) - 06:19, 26 January 2013
  • * If you now press the down-arrow key ADRIFT will show a description of the first function next to the menu. : Pressing down-arrow again will move down the list showing the description of each function in turn.
    5 KB (821 words) - 07:28, 2 November 2013
  • ...ou examine a character, the objects he is wearing will be listed after his description and before the list of items that he is carrying. Both of these properties are on the description page of the object, not the properties page, and are inside the box labelle
    4 KB (591 words) - 01:50, 29 September 2014
  • ADRIFT has an Article field on the description page of both [[characters]] and [[objects]]. ...tive]]s and [[noun]] when printing out the name of the object or the short description ([[descriptor]]) of a character.
    2 KB (322 words) - 05:55, 7 November 2013
  • ...ticle]] and [[noun]] when printing out the name of the object or the short description ([[descriptor]]) of a character.
    1 KB (169 words) - 06:42, 7 November 2013
  • ...ing to be by selecting a location from a drop-down list, and write a short description for it, like this:
    3 KB (530 words) - 03:46, 3 January 2014
  • ...determine if a restriction passes on an [[Alternate Descriptions|alternate description]] in the text box.
    12 KB (2,066 words) - 05:55, 25 December 2015
  • ...of a text property, as shown above, we are actually entering an alternate description for the text box. If the [[restrictions]] pass then the text given will rep
    4 KB (709 words) - 14:05, 6 September 2015
  • ...bject. If it can change throughout the game, you can use a variable in the description of a room or whatever else to reflect that number.
    4 KB (625 words) - 11:41, 25 November 2015

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