Difference between revisions of "Value (property type)"
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m (moved Value property type to Value (property type): clarify title) |
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Latest revision as of 03:01, 13 September 2013
THE MAIN ITEMS | |
---|---|
Locations | |
Objects | |
Tasks | |
Characters | |
Events | |
Variables | |
Groups | |
Properties | |
---- Character | |
---- Integer | |
---- Location Group | |
---- Location | |
---- Object | |
---- Selection | |
---- State | |
---- Value | |
---- Text | |
Text Overrides | |
Hints | |
Synonyms | |
User functions |
A Value property looks identical to a State property, displaying a list of options to choose from, but there is also a hidden value associated with each state.
If the value property only has two options, then it is displayed as two side-by-side radio buttons and you simply select the one you want.
The "Object weight" and "Object size" properties of objects are examples of a value property with more than two options. In this case a drop-down list is displayed from which you can select the wanted option.
To create a new value property, select the "Value" type and then in the bottom panel give each state both a value and a name:
If, on an objects property sheet, you select "Normal" for its "Object Weight" property, then that object will have a weight of 9 units. (The actual units used are not defined, you can use kilograms, pounds or anything else as the units of weight in your own game)
<<< State property type | Properties | Text property type >>> |