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  • [[The command parser|The ADRIFT command parser]] decides which task to run by matching what the player types with the commands defined in ...isplays the text in its main [[text box]], and it performs the [[actions]] on its actions page.
    12 KB (2,066 words) - 05:55, 25 December 2015
  • ...ers#Conversation|character conversation topic]] contains a list of actions which are performed in order when a task is executed and passes all of its restri ...Add" button opens the action editing window (below), creating a new action which is added to the end of the list.
    13 KB (2,215 words) - 08:05, 24 December 2015
  • ...r is assumed to be that character. If it is called from anywhere else, the character is assumed to be the player. A second parameter is the type of pronoun that ...them by name until you had been introduced in some way. So if we create a character with Proper Name "Hamish", and give him a descriptor "a" "short stocky" "ma
    6 KB (1,092 words) - 07:09, 4 March 2013
  • ...create clothing "slots", which are specific locations on the body, each of which can wear only one item of clothing at a time. == The Worn-On Property ==
    6 KB (1,099 words) - 06:55, 13 August 2013
  • ...st and selecting '''Add Location''' or '''Add New > Location''', depending on the list. ...on the map, and at the bottom of the screen when playing the game, to show which location you are currently at.
    9 KB (1,543 words) - 13:58, 6 September 2015
  • These are general functions which duplicate the functionality of some of the [[Item functions]]. ...or "myself", but only if they are unaltered in the descriptor field of the character with the blue icon named "Player".
    9 KB (1,264 words) - 05:08, 16 March 2017
  • ..., which is the [[key]] of the [[Locations|location]] at which the selected character is currently located. ...ction will not work if the character is on or inside an object, on another character, or is hidden.
    3 KB (425 words) - 06:42, 4 March 2013
  • ...ell the parser to try to match the players input to the name of an object, character or location. ...allows the player to only enter part of an objects name, or to refer to a character either by their name or their description.
    10 KB (1,788 words) - 05:51, 20 November 2012
  • ...(more on these later) because that is the most common task type, so click on the General button to change the task type. This should bring up a screen More often than not, you might want to refer to an object or character in your task. So you might want to create a command such as:
    10 KB (1,753 words) - 06:49, 14 October 2015
  • ...owever there is a separate copy of each property inside each item (object, character and location) that each stores its own value. * [[Character property type|Character]] – the property value must be a character
    9 KB (1,486 words) - 14:06, 6 September 2015
  • | style="color: #ffffff; background-color: #000000;" | ---- Character ...s|character]], but on the property sheet you choose the proper name of the character from a drop-down list.
    4 KB (529 words) - 02:56, 13 September 2013
  • ...acter is currently on top of a supporter object (sitting on a chair, lying on a bed etc.) then this function will give the key of that object. This function can only be used where the character is known to be on a supporter object, or by using the following restriction in a task or alte
    2 KB (273 words) - 02:21, 13 December 2012
  • ...on returns the [[key]] of the [[Locations|location]] at which the selected character is currently located. ...on top of an object or another character, however it will not work if the character is "Hidden".
    3 KB (418 words) - 02:07, 1 January 2013
  • ...h the command lines specified in all of the general tasks, looking for one which matches the players input. If the matching command contains references (%object%,%character%,%location% etc.) then a search is made through the items in the game to se
    9 KB (1,525 words) - 14:40, 6 September 2015
  • ...o obtain a list of objects or characters that are inside of a container or on top of a supporter object. ..."Character3.CharInsideWhat.Name" will print the name of the object inside which Character3 is currently located.
    8 KB (1,253 words) - 06:04, 10 September 2013
  • This property should be set for any character that the player's character would be expected to know, or can be set during the game if the player disc == This property changes the description of the character ==
    3 KB (446 words) - 08:24, 3 January 2014
  • To create a new task, click on the Task button at the top of the screen, or right-click in a folder and se .... This is a 'sample' command that could be typed. In fact, as we discuss on the [[General tasks]] page, the "drop" task has been defined with several d
    8 KB (1,413 words) - 13:41, 6 September 2015
  • ...property should be set for any item of clothing or jewelry that the player character can wear, such as shirts, ties, shoes, hats, rings, necklaces and armour. If an object has this property, then the player character can put it on or take it off using any of the following commands:
    4 KB (591 words) - 01:50, 29 September 2014
  • ...d-on functionality that covers a wide range of different features, each of which is stored in its own folder under the "Saabie Libraries\Additions to Standa ...haracter or item properties to signify that they are not set to any actual character.
    6 KB (955 words) - 03:03, 22 July 2014
  • ...e current value of one of the [[properties]] of a particular [[object]], [[character]] or [[location]]. The item function syntax uses a dot character ("." the Full-Stop or decimal point) between an item [[key]] and one or mor
    5 KB (821 words) - 07:28, 2 November 2013

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