User contributions
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- 23:41, 1 June 2011 (diff | hist) . . (+1,259) . . N Text Overrides (Created page with "Text Overrides are the new name for the v4 ADRIFT Language Resource (ALR). Rather than being edited externally and imported as in v4, v5 Text Overrides are edited within the app...")
- 13:23, 20 May 2011 (diff | hist) . . (+1,076) . . Tasks (→Summary)
- 10:15, 12 May 2011 (diff | hist) . . (+22) . . m Characters (→Conversation)
- 10:13, 12 May 2011 (diff | hist) . . (+36) . . Characters (→Conversation)
- 10:10, 12 May 2011 (diff | hist) . . (+2,370) . . N Characters (Created page with "== Conversation == Ask is the equivalent of conversation in v4. Keywords can be specified, and are triggered on 'ask character about subject' tasks. Tell works the same as Ask, ...")
- 19:48, 9 May 2011 (diff | hist) . . (+359) . . "How do I...?" (→Create a dark room that the player needs a light source to see?)
- 09:03, 6 May 2011 (diff | hist) . . (+3) . . m Functions
- 09:02, 6 May 2011 (diff | hist) . . (+286) . . Functions
- 00:22, 28 April 2011 (diff | hist) . . (-17) . . ADRIFT 5 Wiki Manual (→Tutorials)
- 00:20, 28 April 2011 (diff | hist) . . (+2,103) . . m Properties (Reverted edits by Nickydude (talk) to last revision by Campbell)
- 11:46, 25 April 2011 (diff | hist) . . (+1) . . m Objects (→Properties)
- 11:46, 25 April 2011 (diff | hist) . . (+1,045) . . Objects (→Properties)
- 10:11, 25 April 2011 (diff | hist) . . (+126) . . Objects (→Properties)
- 10:04, 25 April 2011 (diff | hist) . . (+27) . . Functions (→TheObject/TheObjects Function)
- 10:03, 25 April 2011 (diff | hist) . . (+14) . . Objects (→Description)
- 10:00, 25 April 2011 (diff | hist) . . (+199) . . Objects (→Description)
- 09:53, 25 April 2011 (diff | hist) . . (+560) . . Objects (→Description)
- 09:35, 25 April 2011 (diff | hist) . . (+417) . . Objects (→Description)
- 09:15, 25 April 2011 (diff | hist) . . (+728) . . Objects
- 20:38, 22 April 2011 (diff | hist) . . (+1,885) . . N "How do I...?" (Created page with "== Create a locked door that can be opened with a key? == * Make sure the two rooms that will be connected by the door are created and connected. * Create a '''group''' of type ...")
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