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  • ...contain any pre-defined commands in the program itself, but instead loads a large number of these common commands from an extenal file called the stand ...andard library is stored in a module file called StandardLibrary.amf which is usually located at C:\Program Files\Common Files\ADRIFT\Libraries\
    29 KB (4,330 words) - 08:28, 19 September 2013
  • The ADRIFT 5 standard library provides a large number of pre-defined commands to perform many of the common actions ...th, however a few allow just the noun to be specified, and the verb to use is implied.<br>
    22 KB (3,651 words) - 08:48, 26 August 2013
  • ...ue, the function will return 0 if the property is not selected and 1 if it is selected. *If used with a [[Groups/Classes|group]] then the function will filter the group so that on
    11 KB (1,680 words) - 02:49, 25 December 2013
  • ...ects or characters that are inside of a container or on top of a supporter object. == Selecting the Object ==
    8 KB (1,253 words) - 06:04, 10 September 2013
  • The Description tab allows you to set the name of the object, and give it a description and an initial location. [[File:Object.jpg]]
    11 KB (1,794 words) - 12:05, 19 November 2015
  • ...ut objects INSIDE of other objects, called containers, such as a drawer or a cupboard. ...g it necisary for the player to open them before they can see or take what is inside.
    4 KB (639 words) - 05:21, 27 December 2012
  • This is a complete list of all of the item functions in alphabetical order. [[AtLocation]] - Which single location contains this static object.
    5 KB (862 words) - 07:54, 11 August 2014
  • ...opic]] contains a list of actions which are performed in order when a task is executed and passes all of its restrictions. ...utton opens the action editing window (below), creating a new action which is added to the end of the list.
    13 KB (2,215 words) - 08:05, 24 December 2015
  • When you create a new character, or edit an existing one, you will see this window: ...is displayed to the player when the character is in the same location, and is entered by the player when they want to refer to the character.
    14 KB (2,343 words) - 14:02, 6 September 2015
  • == Create a locked door that can be opened with a key? == * Create a '''group''' of type '''location''' and make the two rooms part of this grou
    13 KB (2,193 words) - 02:06, 19 May 2015
  • A group of item keys are separated by the pipe "|" symbol, and looks like the ...appended to a reference or function that generates more than one key, and is used to format it for output or to count the number of items in the list.
    11 KB (1,700 words) - 00:21, 7 January 2016
  • If you create a [[Variables|variable]] then there is only one copy of it for the whole game. ...value, however there is a separate copy of each property inside each item (object, character and location) that each stores its own value.
    9 KB (1,486 words) - 14:06, 6 September 2015
  • There are quite a few general functions that can be added to any text within ADRIFT 5. These It is also possible to create your own general functions, which are called [[User
    13 KB (1,913 words) - 14:20, 14 September 2018
  • [[Locations]] use restrictions to prevent the player travelling in a certain direction until certain conditions are met. == Creating a restriction ==
    5 KB (872 words) - 07:56, 27 March 2015
  • ...urns the maximum number of tiny objects that can fit inside of a container object, as an integer. ...ject is a container" and "...and the container can hold" properties of the object must be selected to be able to use this function.
    2 KB (402 words) - 05:36, 11 January 2013
  • This is because you can override a general function by creating a [[user function]] with the same name. ...better suit a particular game, or as part of translating the library into a different language.
    9 KB (1,264 words) - 05:08, 16 March 2017
  • ...n robots. Anything which can move or perform actions on its own is usually a character. The main differences between a character and an object in ADRIFT are:
    5 KB (837 words) - 11:50, 16 February 2013
  • ...operty of the character, or to obtain a list of objects that the character is wearing or carrying. ...with a specific character, or with any function or reference that returns a character key:
    7 KB (1,080 words) - 09:27, 10 September 2013
  • | ---- [[Object property type|Object]] ...wever it is also possible to give the integer a specific type by selecting a [[Value_list_property_type|value list]] to use with it.
    4 KB (648 words) - 02:59, 13 September 2013
  • ...roperty should be set for any liquids or containers that currently contain a liquid. If the player uses the "drink %object%" command on an object that does '''NOT''' have this selected, then they will get the following re
    2 KB (293 words) - 06:33, 19 September 2013