Search results

Jump to: navigation, search
  • ...ny of the same commands such as Get, Drop, Inventory, Look, Eat, Read, and the movement directions. ...loads a large number of these common commands from an extenal file called the standard library.
    29 KB (4,330 words) - 08:28, 19 September 2013
  • When you create a new character, or edit an existing one, you will see this window: ...same location, and is entered by the player when they want to refer to the character.
    14 KB (2,343 words) - 14:02, 6 September 2015
  • == The ADRIFT 5 Developer == When you open ADRIFT Developer (dev500.exe) you are greeted with the following screen:
    14 KB (2,552 words) - 05:50, 25 September 2015
  • * Make sure the two rooms that will be connected by the door are created and connected. ...will allow you to make the door visible from the locations at each side of the door.
    13 KB (2,193 words) - 02:06, 19 May 2015
  • ...that ADRIFT will print to the runner screen at the appropriate time during the game. ...what they display. They are designed to look simple at first glance, with the user typing in basic descriptions. They all support [[Syntax Highlighting]
    19 KB (3,187 words) - 09:33, 29 May 2015
  • ...integer property of the character, or to obtain a list of objects that the character is wearing or carrying. == Selecting the Character ==
    7 KB (1,080 words) - 09:27, 10 September 2013
  • ...riable with restrictions to control which tasks are valid at each point in the story. ...iority higher than any of the standard library tasks but lower than any of the tasks you create yourself.
    11 KB (2,099 words) - 05:56, 15 November 2015
  • == Using the group functions == The group functions operate on several item keys at once.
    11 KB (1,700 words) - 00:21, 7 January 2016
  • ...it. This allows you to easily customise some of the messages generated by the standard library, and would also be useful for language translations. The general functions which were previously used to access item properties now
    13 KB (1,913 words) - 14:20, 14 September 2018
  • Adventure games are usually based around a series of locations that the player can move between and explore. These locations can be rooms of a house, chambers and tunnels in a cave system, or outdoor locations such a
    9 KB (1,543 words) - 13:58, 6 September 2015
  • ...onding in a sensible way to what the player tells them and questions asked of them. == The sample game ==
    14 KB (2,320 words) - 01:59, 3 September 2017
  • ...the movement commands so that they refer to numbered menu choices instead of compass directions. ...hoose your own adventure Library] INSTEAD of the standard library, so that the player is limited to menu choices and any other commands that you specifica
    10 KB (1,709 words) - 07:50, 15 November 2015
  • ...library provides a large number of pre-defined commands to perform many of the common actions that are required in an adventure game.<br> ...rm the action with, however a few allow just the noun to be specified, and the verb to use is implied.<br>
    22 KB (3,651 words) - 08:48, 26 August 2013
  • On the left side of the ADRIFT developer window is the folder list display pane: The "Standard Library" folder contains 12 sub-folders which contain all of the built-in commands and functions that you can use in your game.
    11 KB (1,948 words) - 08:12, 29 August 2013
  • ...eed, and the connections between them, directly onto the map at the top of the screen. ...[http://www.youtube.com/watch?v=F3rite9QHSA Watch a video demonstration of the ADRIFT map (on youtube)].
    8 KB (1,414 words) - 04:47, 10 February 2018
  • This is a complete list of all of the item functions in alphabetical order. [[AtLocation]] - Which single location contains this static object.
    5 KB (862 words) - 07:54, 11 August 2014
  • == The Actions List == ...ctions which are performed in order when a task is executed and passes all of its restrictions.
    13 KB (2,215 words) - 08:05, 24 December 2015
  • They are normally categorised as one of two types; dynamic objects, that can be picked up and moved about, and stat ...ou to set the name of the object, and give it a description and an initial location.
    11 KB (1,794 words) - 12:05, 19 November 2015
  • These are general functions which duplicate the functionality of some of the [[Item functions]]. ...nctions because they make it easier to customise the default messages that the library generates.
    9 KB (1,264 words) - 05:08, 16 March 2017
  • ...style="font-size:110%; text-align: center; background-color: #ccccff;" | ''THE MAIN ITEMS'' ...the task to run) and a set of actions (things that will be carried out if the task runs).
    12 KB (2,066 words) - 05:55, 25 December 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)