Difference between revisions of "Options"

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<TABLE ALIGN=CENTER BORDER=1 WIDTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[Forms theme|<<< Forms theme]]</TD><TD WIDTH="34%" ALIGN=CENTER>[[Main Page#Dialogs|Main Page]]</TD><TD ALIGN=CENTER>[[Runner Menus and Toolbars|Runner Menus and Toolbars >>>]]</TD></TABLE>
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<TABLE ALIGN=CENTER BORDER=1 WIDTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[Forms theme|<<< Forms theme]]</TD><TD WIDTH="34%" ALIGN=CENTER>[[Main Page#Dialogs|Main Page]]</TD><TD ALIGN=CENTER>[[IFID|IFID >>>]]</TD></TABLE>

Revision as of 07:00, 7 January 2013

The ADRIFT "Options" page contains information about the game, and options used to control how the runner will behave when playing this game.

Press the RibbonButtonOptions.jpg button on the main toolbar ribbon to open the game options dialog:

General Tab

OptionsGeneral.jpg

  • Default font - The type, style and size of the font that ADRIFT runner will use.
  • Player Perspective - Controls how the runner will refer to the player character.
    • First person - I am eating the apple
    • Second person - You are eating the apple
    • Third person - John smith is eating the apple
  • Custom statusbar - What will be displayed on the runner status bar. Use text or integer variables for parts that should change.
  • Show exits from locations along with descriptions - If this is selected then the runner will display a message like "Exits are north, east and South" after the location description.
  • Enable context sensitive menu in games - Clicking on any word in the text output will popup a menu of commands associated with that word.
  • Enable debugger - You can turn this off to prevent players using debugger to cheat in the final released game.

Bibliography Tab

OptionsBib.jpg

This is where you enter information about your game such as what it is called, who wrote it, and what type of game it is.

You can also supply an image that is used as the splash screen when the game is run.

This information can be extracted from the game file by any tool that is complient with the treaty of babel.

The IFID field is a globally unique identifier that uniquely identifies a particular game. This number is automatically created by ADRIFT to ensure that no two games can ever have the same IFID (even if they happen to have been called the same name by their authors). Note that if you are editing your game and use "Save As" rather than "Save", ADRIFT will generate a new IFID and the resulting game will be considered a different game from the original, not just a new version.

Advanced Tab

OptionsAdvanced.jpg

AdvancedMode.jpg This tab is not available in Simple mode

  • Task execution logic - ADRIFT 4 uses slightly different logic than ADRIFT 5 when choosing which tasks to execute. This option will be automatically set depending on whether this game is a converted ADRIFT 4 game or a new ADRIFT 5 game. Do not change this for ADRIFT 5 games as the standard library will not work properly.
  • Key prefix - This is only set when creating a module instead of a game. It adds the specified prefix to the beginning of the key of every new task, object, character etc. that is created from then on. This allows these items to be imported into a different game as a module without causing a conflict with its existing keys.


<<< Forms themeMain PageIFID >>>