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  • The objects become "held by the player character". == Worn by who ==
    4 KB (591 words) - 01:50, 29 September 2014
  • ...ommand colomb are called [[Tasks#References|references]], and are replaced by the name of an actual object in the game. ...Perspective" setting on the general tab of the game "[[Options]]" (Opened by pressing the spanner icon on the Home ribbon).
    29 KB (4,330 words) - 08:28, 19 September 2013
  • If the selected dynamic object is being worn by a character, this function will give the key of that character. ...only be used where the object is known to be being worn by a character, or by using the following restriction in a task or alternate description to ensur
    2 KB (332 words) - 07:30, 26 January 2013
  • If you have several similar objects that are each owned by a particular character, you could use the characters name as the article, e ...n about the object signified. Multiple adjectives can be added, separated by a space. However, all adjectives will be listed when the object is listed d
    11 KB (1,794 words) - 12:05, 19 November 2015
  • *A specific object can be selected by using its [[key]]. eg. "Object12.Name" The available functions can be listed by typing a dot (full-stop ".") immediately after the object reference "%objec
    8 KB (1,253 words) - 06:04, 10 September 2013
  • * The order of execution can be changed by selecting an action and moving it up or down with the arrow buttons at the * The object "Referenced" by the general task, ie. for "Eat %object%" if the player enters "eat fruit" t
    13 KB (2,215 words) - 08:05, 24 December 2015
  • ...s]] page or the [[Locations#Directions|directions]] page of a location, or by pressing the 'Add' button on a [[restrictions list]]. The example is for the restriction "[Referenced Object][must][be held by][The Player Character]".
    5 KB (872 words) - 07:56, 27 March 2015
  • ...atic objects, or if the object is in or on another object, is held or worn by a character, or if it is hidden. ...e object" property, and setting this determines which property will be set by the second list.
    3 KB (452 words) - 07:32, 26 January 2013
  • [[Held]] - A list of all objects held by the character [[HeldByWho]] - Key of character that the object is being held by.
    5 KB (862 words) - 07:54, 11 August 2014
  • ...you want to perform an action that is more complex than the one's provided by ADRIFT. No matter what you want to do, it is possible to do it in ADRIFT by using execute-task actions to run sub-tasks that contain extra restrictions
    7 KB (1,277 words) - 07:53, 29 December 2015