Search results

Jump to: navigation, search
  • Most adventure game's typically use many of the same commands such as Get, Drop, Inventory, Look, Eat, Read, and the mo ...e-defined commands in the program itself, but instead loads a large number of these common commands from an extenal file called the standard library.
    29 KB (4,330 words) - 08:28, 19 September 2013
  • They are normally categorised as one of two types; dynamic objects, that can be picked up and moved about, and stat The Description tab allows you to set the name of the object, and give it a description and an initial location.
    11 KB (1,794 words) - 12:05, 19 November 2015
  • ...character (ears, nose, feet, mouth etc.), this function will give the key of that character. This function can only be used where the object is known to be part of a character, or by using the following restriction in a task or alternate d
    2 KB (312 words) - 07:31, 26 January 2013
  • ...n a list of objects or characters that are inside of a container or on top of a supporter object. ...on appended to it. eg "Character3.CharInsideWhat.Name" will print the name of the object inside which Character3 is currently located.
    8 KB (1,253 words) - 06:04, 10 September 2013
  • This is a complete list of all of the item functions in alphabetical order. ...eTurnOffAndOn]] - The "[[Object can be turned off and on]]" state property of an object
    5 KB (862 words) - 07:54, 11 August 2014
  • ...ct is currently being held by a character, this function will give the key of that character. The initial location of the object is set using two drop-down lists on the description page.
    2 KB (311 words) - 07:32, 26 January 2013
  • ...ctions which are performed in order when a task is executed and passes all of its restrictions. ...ing an action and moving it up or down with the arrow buttons at the right of the window.
    13 KB (2,215 words) - 08:05, 24 December 2015
  • Restrictions are the basis of most of the if-then-else logic in an ADRIFT game. and [[Text Boxes]] use restrictions to control the compositing of [[Alternate Descriptions]].
    5 KB (872 words) - 07:56, 27 March 2015
  • This function returns the [[key]] of the [[Locations|location]] at which the selected static object is located. *This function will not work for dynamic objects, or if the object is part of an object or character, or if it is hidden.
    2 KB (353 words) - 06:44, 4 March 2013
  • This function returns the [[key]] of the [[Groups/Classes|location group]] in which the selected static object i *This function will not work for dynamic objects, or if the object is part of an object or character, in a single location, or if it is hidden.
    2 KB (262 words) - 07:29, 26 January 2013