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  • ...andard library is stored in a module file called StandardLibrary.amf which is usually located at C:\Program Files\Common Files\ADRIFT\Libraries\ ...ts of this file is loaded and will be saved to the .TAF file when the game is saved.
    29 KB (4,330 words) - 08:28, 19 September 2013
  • ...ue, the function will return 0 if the property is not selected and 1 if it is selected. == Common object properties ==
    11 KB (1,680 words) - 02:49, 25 December 2013
  • ...th, however a few allow just the noun to be specified, and the verb to use is implied.<br> This is a summary of the standard commands. For more detailed information, command
    22 KB (3,651 words) - 08:48, 26 August 2013
  • ...ects or characters that are inside of a container or on top of a supporter object. == Selecting the Object ==
    8 KB (1,253 words) - 06:04, 10 September 2013
  • The Description tab allows you to set the name of the object, and give it a description and an initial location. [[File:Object.jpg]]
    11 KB (1,794 words) - 12:05, 19 November 2015
  • ...appended to a reference or function that generates more than one key, and is used to format it for output or to count the number of items in the list. * A [[Groups/Classes|group]] (Which come in three types: Object groups, Character groups and Location goups)
    11 KB (1,700 words) - 00:21, 7 January 2016
  • i is for information. This displays the ADRIFT "About" box. ? is the HELP button. It opens the ADRIFT help window.
    14 KB (2,552 words) - 05:50, 25 September 2015
  • This is a complete list of all of the item functions in alphabetical order. [[AtLocation]] - Which single location contains this static object.
    5 KB (862 words) - 07:54, 11 August 2014
  • * Create a '''new object''' of type '''dynamic''' - This is your key. * Create a '''new object''' of type '''static''' - This is your door.
    13 KB (2,193 words) - 02:06, 19 May 2015
  • ...F file contains everything that is in the game (.TAF) file, but in a human readable XML format that can be edited with a simple text editor such as Wordpad. ...MF file can be used as both a library and as a module, the only difference is in the way you use it.
    7 KB (1,178 words) - 07:00, 12 November 2016
  • ...returns the contents of the "...and description when read" property of an object. This is a [[Text Boxes|text box]], so the returned text can span multiple lines.
    2 KB (276 words) - 01:31, 14 December 2012
  • ...has properties that controls what the player can do with it. Books have a readable property that allows them to be read, food has an edible property and cloth "inventory" or just "i" will list all of the objects the player is carrying.
    3 KB (536 words) - 08:16, 28 April 2012