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- ...andard library is stored in a module file called StandardLibrary.amf which is usually located at C:\Program Files\Common Files\ADRIFT\Libraries\ ...ts of this file is loaded and will be saved to the .TAF file when the game is saved.29 KB (4,330 words) - 08:28, 19 September 2013
- ...ue, the function will return 0 if the property is not selected and 1 if it is selected. == Common object properties ==11 KB (1,680 words) - 02:49, 25 December 2013
- ...th, however a few allow just the noun to be specified, and the verb to use is implied.<br> This is a summary of the standard commands. For more detailed information, command22 KB (3,651 words) - 08:48, 26 August 2013
- ...ects or characters that are inside of a container or on top of a supporter object. == Selecting the Object ==8 KB (1,253 words) - 06:04, 10 September 2013
- The Description tab allows you to set the name of the object, and give it a description and an initial location. [[File:Object.jpg]]11 KB (1,794 words) - 12:05, 19 November 2015
- ...appended to a reference or function that generates more than one key, and is used to format it for output or to count the number of items in the list. * A [[Groups/Classes|group]] (Which come in three types: Object groups, Character groups and Location goups)11 KB (1,700 words) - 00:21, 7 January 2016
- i is for information. This displays the ADRIFT "About" box. ? is the HELP button. It opens the ADRIFT help window.14 KB (2,552 words) - 05:50, 25 September 2015
- This is a complete list of all of the item functions in alphabetical order. [[AtLocation]] - Which single location contains this static object.5 KB (862 words) - 07:54, 11 August 2014
- * Create a '''new object''' of type '''dynamic''' - This is your key. * Create a '''new object''' of type '''static''' - This is your door.13 KB (2,193 words) - 02:06, 19 May 2015
- ...F file contains everything that is in the game (.TAF) file, but in a human readable XML format that can be edited with a simple text editor such as Wordpad. ...MF file can be used as both a library and as a module, the only difference is in the way you use it.7 KB (1,178 words) - 07:00, 12 November 2016
- ...returns the contents of the "...and description when read" property of an object. This is a [[Text Boxes|text box]], so the returned text can span multiple lines.2 KB (276 words) - 01:31, 14 December 2012
- ...has properties that controls what the player can do with it. Books have a readable property that allows them to be read, food has an edible property and cloth "inventory" or just "i" will list all of the objects the player is carrying.3 KB (536 words) - 08:16, 28 April 2012