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- ...contain any pre-defined commands in the program itself, but instead loads a large number of these common commands from an extenal file called the stand ...andard library is stored in a module file called StandardLibrary.amf which is usually located at C:\Program Files\Common Files\ADRIFT\Libraries\29 KB (4,330 words) - 08:28, 19 September 2013
- The ADRIFT 5 standard library provides a large number of pre-defined commands to perform many of the common actions ...th, however a few allow just the noun to be specified, and the verb to use is implied.<br>22 KB (3,651 words) - 08:48, 26 August 2013
- ...ue, the function will return 0 if the property is not selected and 1 if it is selected. *If used with a [[Groups/Classes|group]] then the function will filter the group so that on11 KB (1,680 words) - 02:49, 25 December 2013
- ...ects or characters that are inside of a container or on top of a supporter object. == Selecting the Object ==8 KB (1,253 words) - 06:04, 10 September 2013
- The Description tab allows you to set the name of the object, and give it a description and an initial location. [[File:Object.jpg]]11 KB (1,794 words) - 12:05, 19 November 2015
- ...ut objects INSIDE of other objects, called containers, such as a drawer or a cupboard. ...g it necisary for the player to open them before they can see or take what is inside.4 KB (639 words) - 05:21, 27 December 2012
- ...opic]] contains a list of actions which are performed in order when a task is executed and passes all of its restrictions. ...utton opens the action editing window (below), creating a new action which is added to the end of the list.13 KB (2,215 words) - 08:05, 24 December 2015
- This is a complete list of all of the item functions in alphabetical order. [[AtLocation]] - Which single location contains this static object.5 KB (862 words) - 07:54, 11 August 2014
- When you create a new character, or edit an existing one, you will see this window: ...is displayed to the player when the character is in the same location, and is entered by the player when they want to refer to the character.14 KB (2,343 words) - 14:02, 6 September 2015
- == Create a locked door that can be opened with a key? == * Create a '''group''' of type '''location''' and make the two rooms part of this grou13 KB (2,193 words) - 02:06, 19 May 2015
- A group of item keys are separated by the pipe "|" symbol, and looks like the ...appended to a reference or function that generates more than one key, and is used to format it for output or to count the number of items in the list.11 KB (1,700 words) - 00:21, 7 January 2016
- If you create a [[Variables|variable]] then there is only one copy of it for the whole game. ...value, however there is a separate copy of each property inside each item (object, character and location) that each stores its own value.9 KB (1,486 words) - 14:06, 6 September 2015
- There are quite a few general functions that can be added to any text within ADRIFT 5. These It is also possible to create your own general functions, which are called [[User13 KB (1,913 words) - 14:20, 14 September 2018
- [[Locations]] use restrictions to prevent the player travelling in a certain direction until certain conditions are met. == Creating a restriction ==5 KB (872 words) - 07:56, 27 March 2015
- ...urns the maximum number of tiny objects that can fit inside of a container object, as an integer. ...ject is a container" and "...and the container can hold" properties of the object must be selected to be able to use this function.2 KB (402 words) - 05:36, 11 January 2013
- This is because you can override a general function by creating a [[user function]] with the same name. ...better suit a particular game, or as part of translating the library into a different language.9 KB (1,264 words) - 05:08, 16 March 2017
- ...n robots. Anything which can move or perform actions on its own is usually a character. The main differences between a character and an object in ADRIFT are:5 KB (837 words) - 11:50, 16 February 2013
- ...operty of the character, or to obtain a list of objects that the character is wearing or carrying. ...with a specific character, or with any function or reference that returns a character key:7 KB (1,080 words) - 09:27, 10 September 2013
- | ---- [[Object property type|Object]] ...wever it is also possible to give the integer a specific type by selecting a [[Value_list_property_type|value list]] to use with it.4 KB (648 words) - 02:59, 13 September 2013
- ...roperty should be set for any liquids or containers that currently contain a liquid. If the player uses the "drink %object%" command on an object that does '''NOT''' have this selected, then they will get the following re2 KB (293 words) - 06:33, 19 September 2013