Object is wearable
This is a property of DYNAMIC objects only. This property should be set for any item of clothing or jewelry that a character can wear, such as shirts, ties, shoes, hats, rings, necklaces and armour.
If an object has this property, then the player character can put it on or take it off using any of the following commands:
> wear %objects% |
If a dynamic object has the "wearable" property and the player is carrying it, then they put it on. |
> remove %objects% |
If the player character is wearing the %objects%, then they take them off. The objects become "held by the player character". |
If you examine a character, the objects he is wearing will be listed after his description and before the list of items that he is carrying.
> examine john smith % John Smith is a tall man with very big ears. He is wearing a top hat and a pair of red shoes, and is carrying a cane. </td></table>
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