Pickable Locks, or how to unlock doors without the right key

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Remember in Resident Evil when there were doors that you had to use a lockpick?
It's easy to do that in ADRIFT. Here I'll teach you how:
First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key.
Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%.
Add a property named Lock is Pickable, state list, states: Yes/No.
Then, go back to the object and set the created property to Yes.
Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open.
Now you have a pickable lock object.

It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that.