Comparison of ADRIFT 5 to ADRIFT 4

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If you have never used ADRIFT 4, then skip ahead to General Setup >>>

Major differences between v4 and v5

ADRIFT 5 is a complete re-write of ADRIFT 4. The reason for this is due to the flawed design of ADRIFT 4. Fiction created using ADRIFT 4 have constantly been criticised for “guess the verb” problems, issues where overriding tasks only works some of the time, and problems with the parser. This is mainly due to the design whereby the Runner has a built in set of standard tasks, and players can choose to override these. The overriding in ADRIFT 4 works by creating task commands which syntactically match the in-built commands. If there is not full coverage of the in-built commands, problems can arise with the default task executing rather than the overriding one.

ADRIFT 5 gets around this problem by having all the in-built commands defined in libraries. These tasks can then be explicitly overridden, removing the possibility that the wrong task will execute.

Here is a side-by-side comparison

Technology Visual Basic 4.0 - 6.0 VB.Net (.NET Framework 2.0)
System tasks Hardcoded in Runner Customisable in Standard Library
Restrictions between locations Task or Object status Unlimited restrictions of any type
Editing ALRs External text editor Within application
Hints One per task TBC
Location Properties N/A Dynamically assigned
Object Properties Hardcoded list Dynamically assigned
Character Properties N/A Dynamically assigned
Resize windows No Most can be resized
Multiple windows No Yes
References per task command 2 max Many
Parser Poor Improved
Drag and Drop support No Yes
Customisable List/Folders No Yes
Sub Events 2 Unlimited
Spell Checking Basic Advanced
Source text highlighting No Yes
Alternate text output Rooms only Any text
Full screen mode No Yes
Graphics File only File or Internet
Object classes No Yes
Treaty of Babel support No Yes


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