Verbs and commands
From ADRIFT 5 Manual Wiki
The ADRIFT 5 standard library provides a large number of pre-defined commands to perform many of the common actions that are required in an adventure game. This is a summary of the standard commands. For more detailed information, command abreviations, alternate wording and default responses, go to The Standard Library page.
The words between % symbols are called references, and are replaced by the name of an actual object in the game.
- %object% is the name of any static or dynamic object, eg. 'pen' or 'large red ball'. If plural then you can also use "All".
- %character% is either the proper name or descriptor of a character, eg. 'john doe' or 'tall man'.
- %direction% can only be a compass direction, up, down, in or out.
- %number% can be any number.
- %text% can be anything.
UNDER CONSTRUCTION - THIS TABLE IS INCOMPLETE.
Command | Action | Default Text |
---|---|---|
drop %objects% | object in inventory is put on the ground | |
get %objects% | pick up a dynamic object | |
give %objects% to %character% | object in inventory goes to another characters inventory | |
Inventory | Lists what the player is currently wearing & holding | |
put %objects% in %object% | object in inventory is put into a container | |
put %objects% on %object% | object in inventory is put onto a surface |