Verbs and commands

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The ADRIFT 5 standard library provides a large number of pre-defined commands to perform many of the common actions that are required in an adventure game. This is a summary of the standard commands. For more detailed information, command abreviations, alternate wording and default responses, go to The Standard Library page.

The words between % symbols are called references, and are replaced by the name of an actual object in the game.

%object% is the name of any static or dynamic object, eg. 'pen' or 'large red ball'. If plural then you can also use "All".
%character% is either the proper name or descriptor of a character, eg. 'john doe' or 'tall man'.
%direction% can only be a compass direction, up, down, in or out.
%number% can be any number.
%text% can be anything.

IconWarning.png UNDER CONSTRUCTION - THIS TABLE IS INCOMPLETE.

Command Action Default Text
drop %objects% object in inventory is put on the ground
get %objects% pick up a dynamic object
give %objects% to %character% object in inventory goes to another characters inventory
Inventory Lists what the player is currently wearing & holding
put %objects% in %object% object in inventory is put into a container
put %objects% on %object% object in inventory is put onto a surface