Difference between revisions of "Value (property type)"

From ADRIFT 5 Manual Wiki
Jump to: navigation, search
m (bypass redirect)
m
Line 15: Line 15:
  
  
<TABLE ALIGN=CENTER BORDER=1 WIDTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[State_property_type|<<< State property type]]</TD><TD WIDTH="34%" ALIGN=CENTER>[[Properties]]</TD><TD ALIGN=CENTER>[[Text_property_type|Text >>>]]</TD></TABLE>
+
<TABLE ALIGN=CENTER BORDER=1 WIDTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[State_property_type|<<< State property type]]</TD><TD WIDTH="34%" ALIGN=CENTER>[[Properties]]</TD><TD ALIGN=CENTER>[[Text_property_type|Text property type >>>]]</TD></TABLE>

Revision as of 06:22, 29 August 2013

A Value property looks identical to a State property, displaying a list of options to choose from, but there is also a hidden value associated with each state.

If the value property only has two options, then it is displayed as two side-by-side radio buttons and you simply select the one you want.

The "Object weight" and "Object size" properties of objects are examples of a value property with more than two options. In this case a drop-down list is displayed from which you can select the wanted option.

PropertyObjectSize.jpg

To create a new value property, select the "Value" type and then in the bottom panel give each state both a value and a name:

PropertyDialogObjectWeight.jpg

If, on an objects property sheet, you select "Normal" for its "Object Weight" property, then that object will have a weight of 9 units. (The actual units used are not defined, you can use kilograms, pounds or anything else as the units of weight in your own game)


<<< State property typePropertiesText property type >>>