Difference between revisions of "The Player Character"

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(Player or The Player Character)
m (Player vs The Player Character)
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At the start of play, and unless otherwise changed, '''[ The Player Character ]''' and '''[ Player ]''' are one and the same. So the function <font color=blue>'''%Player%'''</font> will return the value <font color=red>'''Player'''</font> (i.e. the key of the character the player is currently controlling).
 
At the start of play, and unless otherwise changed, '''[ The Player Character ]''' and '''[ Player ]''' are one and the same. So the function <font color=blue>'''%Player%'''</font> will return the value <font color=red>'''Player'''</font> (i.e. the key of the character the player is currently controlling).
  
If, however, you have a task that switches "''Player''" (key <font color=red>'''Player'''</font>) with character "''Hamish''" (key <font color=red>'''Character1'''</font>), then although the character "''Player''" (key <font color=red>'''Player'''</font>) still exists in the game, you are now controlling "''Hamish''", and so '''[ The Player Character ]''' will now be ''Hamish'', and the function <font color=blue>'''%Player%'''</font> will return the key <font color=red>'''Character1'''</font>.
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If, however, you have a task that switches "''Player''" (key <font color=red>'''Player'''</font>) with character "''Hamish''" (key <font color=red>'''Character1'''</font>), then although the character "''Player''" (key <font color=red>'''Player'''</font>) still exists in the game, you are now controlling "''Hamish''", and so '''[ The Player Character ]''' will now refer to ''Hamish'', and the function <font color=blue>'''%Player%'''</font> will return the key <font color=red>'''Character1'''</font>.
  
 
So bottom line, you should always use the dropdown entry '''[ The Player Character ]''' and use the function <font color=blue>'''%Player%'''</font> rather than using '''[ Player ]''' and the key <font color=red>'''Player'''</font> (unless you specifically want to refer to the character that may no longer be controlled by the person playing the game).
 
So bottom line, you should always use the dropdown entry '''[ The Player Character ]''' and use the function <font color=blue>'''%Player%'''</font> rather than using '''[ Player ]''' and the key <font color=red>'''Player'''</font> (unless you specifically want to refer to the character that may no longer be controlled by the person playing the game).

Revision as of 16:19, 20 February 2013

Player vs The Player Character

[ Player ] in the dropdowns is just a character with the name "Player". You would refer to this character using their key Player. You might just as easily rename this character, so character with key Player may not necessarily have the name Player.

[ The Player Character ] is a special entry in the dropdowns, that always points to whichever character the person playing the game is controlling. You would refer to this character using the function %Player%.

At the start of play, and unless otherwise changed, [ The Player Character ] and [ Player ] are one and the same. So the function %Player% will return the value Player (i.e. the key of the character the player is currently controlling).

If, however, you have a task that switches "Player" (key Player) with character "Hamish" (key Character1), then although the character "Player" (key Player) still exists in the game, you are now controlling "Hamish", and so [ The Player Character ] will now refer to Hamish, and the function %Player% will return the key Character1.

So bottom line, you should always use the dropdown entry [ The Player Character ] and use the function %Player% rather than using [ Player ] and the key Player (unless you specifically want to refer to the character that may no longer be controlled by the person playing the game).