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- "How do I...?"
- %character%.CharEnters function
- %character%.CharExits function
- %character%.CharHereDesc function
- %character%.CharInsideWhat function
- %character%.CharOnWhat function
- %character%.CharOnWho function
- %character%.CharacterAtLocation function
- %character%.CharacterLocation function
- %character%.CharacterPosition
- %character%.CharacterPosition function
- %character%.CharacterProperName function
- %character%.Description function
- %character%.Descriptor function
- %character%.Gender function
- %character%.Held function
- %character%.Known function
- %character%.Location function
- %character%.MaxBulk function
- %character%.MaxWeight function
- %character%.Name function
- %character%.Parent function
- %character%.ProperName function
- %character%.ShowEnterExit function
- %character%.WornAndHeld function
- %character%.Worn function
- %location%.Exits function
- %location%.Objects function
- %object%.AtLocationGroup function
- %object%.AtLocation function
- %object%.Capacity function
- %object%.Children function
- %object%.Contents function
- %object%.Description function
- %object%.DynamicLocation function
- %object%.HeldByWho function
- %object%.InLocation function
- %object%.InsideWhat function
- %object%.ListDescriptionDynamic function
- %object%.ListDescription function
- %object%.LockKey function
- %object%.LockStatus function
- %object%.Name function
- %object%.OnWhat function
- %object%.OpenStatus function
- %object%.Parent function
- %object%.PartOfWhat function
- %object%.PartOfWho function
- %object%.ReadText function
- %object%.Size function
- %object%.StaticLocation function
- %object%.StaticOrDynamic function
- %object%.SurfaceHold function
- %object%.Weight function
- %object%.WornByWho function
- ADRIFT 5 Wiki Manual
- ADRIFT 5 fundamentals
- ADRIFT Game Development Tips
- A lock with TWO keys
- Actions
- Adding Characters
- Adding a new command
- Adjective
- Advanced mode
- Alternate Descriptions
- Article
- Boolean functions
- CYOA using locations
- CYOA using tasks
- Character (property type)
- Character Functions
- Character Name substitution
- Character Walks
- Character position
- Character proper name
- Characters
- Choose Your Own Adventure
- Chopping through a locked door with an axe
- Climbing a Tree
- Clothing Slots
- Comparison of ADRIFT 5 to ADRIFT 4
- Connecting locations using the Map
- Conversations with other characters
- Creating Libraries and Modules
- Demo Games
- Description (of character)
- Drawers and Cupboards
- Event Functions
- Events
- Executing sub-tasks
- Expressions
- FAQ - Frequently Asked Questions
- Folders
- Forms theme
- Functions
- Gender
- General Functions
- General Setup
- General item functions
- General tasks
- Getting Started
- Group Functions
- Groups/Classes
- Hints
- How tasks work
- IFID
- IFiction Record
- Icons
- Integer (property type)
- Introduction & End of Game
- Is this character known to the player
- Item functions
- Keeping Score
- Key
- Libraries and modules
- List of Item functions
- Location (property type)
- Location Functions
- Location group (property type)
- Locations
- Locked Doors
- Long Location Description
- Macros
- Map
- Menus
- Modules
- Multiple Page Maps
- Noun
- Object (property type)
- Object Functions
- Object is a supporter
- Object is drinkable
- Object is edible
- Object is wearable
- Object size
- Object weight
- Objects
- Options
- Overview
- Pickable Locks, or how to unlock doors without the right key
- Properties
- Refreshing the screen display when entering a location
- Restrictions
- Restrictions list
- Runner Menus and Toolbars
- Running games
- Saabie's Advanced add-ons
- Selection only (property type)
- Separate Inventories for files, keys and supplies
- Settings
- Short Location Description
- Shortcuts
- Simple mode
- Specific tasks
- Specifically exclude object from location descriptions
- Specifically list object in location descriptions
- State (property type)
- Synonym
- Syntax Highlighting
- System tasks
- Tasks
- Text (property type)
- Text Boxes
- Text Overrides
- The Player Character
- The Standard Library
- The command parser
- User functions
- Using an event to delay a poisons effect
- Using the Debugger
- Value (property type)
- Variables
- Verbs and commands
- Windows Executables
- Xenos time system library