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  1. %object%.StaticLocation function
  2. %object%.StaticOrDynamic function
  3. %object%.SurfaceHold function
  4. %object%.Weight function
  5. %object%.WornByWho function
  6. ADRIFT 5 Wiki Manual
  7. ADRIFT 5 fundamentals
  8. ADRIFT Game Development Tips
  9. A lock with TWO keys
  10. Actions
  11. Adding Characters
  12. Adding a new command
  13. Adjective
  14. Advanced mode
  15. Alternate Descriptions
  16. Article
  17. Boolean functions
  18. CYOA using locations
  19. CYOA using tasks
  20. Character (property type)
  21. Character Functions
  22. Character Name substitution
  23. Character Walks
  24. Character position
  25. Character proper name
  26. Characters
  27. Choose Your Own Adventure
  28. Chopping through a locked door with an axe
  29. Climbing a Tree
  30. Clothing Slots
  31. Comparison of ADRIFT 5 to ADRIFT 4
  32. Connecting locations using the Map
  33. Conversations with other characters
  34. Creating Libraries and Modules
  35. Demo Games
  36. Description (of character)
  37. Drawers and Cupboards
  38. Event Functions
  39. Events
  40. Executing sub-tasks
  41. Expressions
  42. FAQ - Frequently Asked Questions
  43. Folders
  44. Forms theme
  45. Functions
  46. Gender
  47. General Functions
  48. General Setup
  49. General item functions
  50. General tasks
  51. Getting Started
  52. Group Functions
  53. Groups/Classes
  54. Hints
  55. How tasks work
  56. IFID
  57. IFiction Record
  58. Icons
  59. Integer (property type)
  60. Introduction & End of Game
  61. Is this character known to the player
  62. Item functions
  63. Keeping Score
  64. Key
  65. Libraries and modules
  66. List of Item functions
  67. Location (property type)
  68. Location Functions
  69. Location group (property type)
  70. Locations
  71. Locked Doors
  72. Long Location Description
  73. Macros
  74. Map
  75. Menus
  76. Modules
  77. Multiple Page Maps
  78. Noun
  79. Object (property type)
  80. Object Functions
  81. Object is a supporter
  82. Object is drinkable
  83. Object is edible
  84. Object is wearable
  85. Object size
  86. Object weight
  87. Objects
  88. Options
  89. Overview
  90. Pickable Locks, or how to unlock doors without the right key
  91. Properties
  92. Refreshing the screen display when entering a location
  93. Restrictions
  94. Restrictions list
  95. Runner Menus and Toolbars
  96. Running games
  97. Saabie's Advanced add-ons
  98. Selection only (property type)
  99. Separate Inventories for files, keys and supplies
  100. Settings

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