Difference between revisions of "Pickable Locks, or how to unlock doors without the right key"
RenatoDias (Talk | contribs) (Unlock doors with a lockpick) |
RenatoDias (Talk | contribs) (Unlock doors with a lockpick) |
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− | Remember in Resident Evil when there were doors that you had to use a lockpick? | + | Remember in Resident Evil when there were doors that you had to use a lockpick?<br> |
− | It's easy to do that in ADRIFT. Here I'll teach you how: | + | It's easy to do that in ADRIFT. Here I'll teach you how:<br> |
− | First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key. | + | First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key.<br> |
− | Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%. | + | Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%.<br> |
− | Add a property named Lock is Pickable, state list, states: Yes/No. | + | Add a property named Lock is Pickable, state list, states: Yes/No.<br> |
− | Then, go back to the object and set the created property to Yes. | + | Then, go back to the object and set the created property to Yes.<br> |
− | Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open. | + | Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open.<br> |
− | Now you have a pickable lock object. | + | Now you have a pickable lock object.<br> |
− | EDIT: | + | EDIT:<br> |
− | It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that. | + | It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that.<br> |
Latest revision as of 07:03, 23 June 2019
Remember in Resident Evil when there were doors that you had to use a lockpick?
It's easy to do that in ADRIFT. Here I'll teach you how:
First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key.
Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%.
Add a property named Lock is Pickable, state list, states: Yes/No.
Then, go back to the object and set the created property to Yes.
Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open.
Now you have a pickable lock object.
EDIT:
It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that.