Difference between revisions of "Pickable Locks, or how to unlock doors without the right key"

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(Unlock doors with a lockpick)
(Unlock doors with a lockpick)
 
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Remember in Resident Evil when there were doors that you had to use a lockpick?
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Remember in Resident Evil when there were doors that you had to use a lockpick?<br>
It's easy to do that in ADRIFT. Here I'll teach you how:
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It's easy to do that in ADRIFT. Here I'll teach you how:<br>
First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key.
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First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key.<br>
Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%.
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Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%.<br>
Add a property named Lock is Pickable, state list, states: Yes/No.
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Add a property named Lock is Pickable, state list, states: Yes/No.<br>
Then, go back to the object and set the created property to Yes.
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Then, go back to the object and set the created property to Yes.<br>
Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open.
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Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open.<br>
Now you have a pickable lock object.
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Now you have a pickable lock object.<br>
  
EDIT:
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EDIT:<br>
It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that.
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It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that.<br>

Latest revision as of 06:03, 23 June 2019

Remember in Resident Evil when there were doors that you had to use a lockpick?
It's easy to do that in ADRIFT. Here I'll teach you how:
First, make a object that can be opened/closed, then, mark the option "It's lockable with key", select whatever object you want for the key.
Then, add a task named LockPicking and on the command, put: [pick] [lock] {with} %object%.
Add a property named Lock is Pickable, state list, states: Yes/No.
Then, go back to the object and set the created property to Yes.
Go to the actions tab in the LockPicking task and add a action to change the property of the openable object to open.
Now you have a pickable lock object.

EDIT:
It came to my attention, by Lazzah, that users normally use PICK LOCK WITH %object%, so, page has been changed to accomodate that.