Difference between revisions of "Objects"

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(Description)
(Properties)
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== Properties ==
 
== Properties ==
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Properties allow you to customise everything about the object, specifying where it is, what it is, and any other attributes.
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[[File:ObjectProperties.jpg]]
 
[[File:ObjectProperties.jpg]]

Revision as of 10:11, 25 April 2011

Objects in ADRIFT are anything that can be seen, touched or referred to, and that are not characters. They are normally categorised as one of two types; dynamic objects, that can be picked up and moved about, and static, which cannot.

Description

The Description tab allows you to set the name of the object, and give it a description.

Object.jpg

Article is a mandatory field. ADRIFT expects an indefinite article here. This is normally used when a noun is being referred to for the very first time, and is typically a or an in English. ADRIFT will automatically accept the definite article ("the") when matching object names, and will replace the indefinite article with the definite article in prose when using the %TheObject[key]% function.

Prefix/Adjective is an optional field, but is used to distinguish objects with the same name, or to qualify the noun, giving more information about the object signified. Multiple adjectives can be added, separated by a space. However, all adjectives will be listed when the object is listed during play. So for example, you might set this to "large green", "wooden", "fragile old" etc.

Name/Noun(s) is a mandatory field. It is the main name of the object, and can typically be referred to uniquely during play to identify the object. Multiple object nouns can be provided by typing the name and pressing <Enter>. This will add a new entry to the drop down list. To edit an existing entry from the drop down, simply select it and make any changes. Similarly, to remove the entry, select it, then clear the value. Only the first noun in the list will be used when listing objects during play. However, all other nouns will be used to identify the object.

Description is what will be displayed during play when the player examines the object. Being a standard text box then alternate descriptions can be displayed depending on different circumstances.

Properties

Properties allow you to customise everything about the object, specifying where it is, what it is, and any other attributes.

ObjectProperties.jpg