Object is wearable

From ADRIFT 5 Manual Wiki
Revision as of 02:49, 12 September 2013 by Saabie (Talk | contribs) (Created page with "This is a property of DYNAMIC objects only. This property should be set for any item of clothing or jewelry that a character can wear, such as shirts, ties, shoes, hats, rings, n...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This is a property of DYNAMIC objects only. This property should be set for any item of clothing or jewelry that a character can wear, such as shirts, ties, shoes, hats, rings, necklaces and armour.

If an object has this property, then the player character can put it on or take it off using any of the following commands:

> wear %objects%
> put on %objects%
> don %objects%
> put %objects% on

If a dynamic object has the "wearable" property and the player is carrying it, then they put it on.

> remove %objects%
> take off %objects%
> take %objects% off

If the player character is wearing the %objects%, then they take them off. The objects become "held by the player character".

If you examine a character, the objects he is wearing will be listed after his description and before the list of items that he is carrying.

> examine john smith % John Smith is a tall man with very big ears. He is wearing a top hat and a pair of red shoes, and is carrying a cane. </td></table>


<<< Specifically list object in location descriptionsMain_PageSpecifically exclude object from location descriptions >>>