Object is wearable

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This is a property of DYNAMIC objects only. This property should be set for any item of clothing or jewelry that a character can wear, such as shirts, ties, shoes, hats, rings, necklaces and armour.

If an object has this property, then the player character can put it on or take it off using any of the following commands:

> wear %objects%
> put on %objects%
> don %objects%
> put %objects% on

If a dynamic object has the "wearable" property and the player is carrying it, then they put it on.

> remove %objects%
> take off %objects%
> take %objects% off

If the player character is wearing the %objects%, then they take them off. The objects become "held by the player character".

  • You can put on or take off several objects at once using a command like "remove the hat, the shoes and the tie"
  • To put on every wearable object you are carrying, use the command "wear all"

If you examine a character, the objects he is wearing will be listed after his description and before the list of items that he is carrying.

> examine john smith
John Smith is a tall man with very big ears.
He is wearing a top hat and a pair of red shoes, and is carrying a cane.


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