Object is a supporter

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This property is available for both static and dynamic objects. It is set for any object that another object (or a character) can be placed on top of.

If an object has this property, then the player character can put objects on top of it or take them off using any of the following commands:

> get %objects%
> take %objects%
> pick up %objects%
> pick %objects% up

If %objects% are dynamic objects that are on the supporter %object%, which is at the players location, then they are moved into the players inventory.

> get %objects% from %object%
> take %objects% from %object%
> pick up %objects% from %object%
> pick %objects% from %object% up

If %objects% are dynamic objects that are on the supporter %object%, and %object% is at the players location, then they are moved into the players inventory.

> drop %objects%
> put down %objects%
> put %objects% down

If %objects% are dynamic objects that are in the player character's inventory, and %object% is a supporter at the players location, then they are placed on top of it.

  • To get every object on a supporter, use the command "get all from %object%"

If you examine a supporter object, the objects on top of it will be listed after its description.

> examine table
It is a heavily built table made of solid oak.
A chinese vase and a purple box are on the oak table.

If you select the "Object is a supporter" property, then three more properties become available:

ObjectPropertiesCanHold.jpg

Characters can lie on this object

The "Characters can lie on this object" property indicates that a character, including the player, is able to be on top of this object in a lying position.

To lay down on an object the player uses the command:

> lie on %object%
> lay on %object%
> lie in %object%
> lay in %object%

If %object% is a supporter object with the "Characters can lie on this object" property selected, and %object% is at the players location, then they are moved onto the object and their Character position property is set to the state "Lying".

> get on %object%

If %object% is a supporter object that has any of the "Characters can * on this object" properties, and is at the players location, then they are moved onto the object. There position depends upon which of these properties are selected, and if more than one is selected then standing will be prefered over lying, which is prefered over sitting.

> lie down > lay down

If the player is already sitting or standing on a supporter object, which has the "Characters can lie on this object" property selected, then they lay down on it.

To start the game with a character lying on an object such as a bed, set their "Location of the character" property to "On object", select the object from the "On which object" drop-down, and set the "Character position" property to "Lying"

Characters can sit on this object

The "Characters can sit on this object" property indicates that a character, including the player, is able to be on top of this object in a sitting position.

To sit down on an object the player uses the command:

> sit on %object%
> sit in %object%

If %object% is a supporter object with the "Characters can lie on this object" property selected, and %object% is at the players location, then they are moved onto the object and their Character position property is set to the state "Lying".

> get on %object%

If %object% is a supporter object that has any of the "Characters can * on this object" properties, and is at the players location, then they are moved onto the object. There position depends upon which of these properties are selected, and if more than one is selected then standing will be prefered over lying, which is prefered over sitting.

> sit down > sit up

If the player is already lying on a supporter object, which has the "Characters can sit on this object" property selected, then they sit up. If they are standing on it then they sit down.

To start the game with a character sitting on an object such as a chair, set their "Location of the character" property to "On object", select the object from the "On which object" drop-down, and set the "Character position" property to "Sitting"

Characters can stand on this object

The "Characters can stand on this object" property indicates that a character, including the player, is able to be on top of this object in a standing position.

To stand on an object the player uses the command:

> stand on %object%
> stand in %object%

If %object% is a supporter object with the "Characters can stand on this object" property selected, and %object% is at the players location, then they are moved onto the object and their Character position property is set to the state "Standing".

> get on %object%

If %object% is a supporter object that has any of the "Characters can * on this object" properties, and is at the players location, then they are moved onto the object. There position depends upon which of these properties are selected, and if more than one is selected then standing will be prefered over lying, which is prefered over sitting.

> lie down > lay down

If the player is already sitting or lying on a supporter object, which has the "Characters can stand on this object" property selected, then they stand up on it.

To start the game with a character standing on an object, set their "Location of the character" property to "On object", select the object from the "On which object" drop-down, and set the "Character position" property to "Standing"

..And the surface can hold

Definition

These properties are defined in the "Eat and Drink" folder of The Standard Library.

PropertyDialogWearable.jpg

  • Property of: Objects - It is only available on the property page of Objects.
  • Type: Selection Only - It only has a tick-box, so can be selected or not.
  • Its not mandatory.
  • It only appears if the object type is dynamic, so is not available on static objects.

PropertyDialogWornByWho.jpg

  • Property of: Objects - It is only available on the property page of Objects.
  • Type: Character - The character that is wearing this object must be chosen from a drop-down list.
  • Its IS mandatory and appears if the location of the object is set to "Worn by Character".


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