Difference between revisions of "Multiple Page Maps"

From ADRIFT 5 Manual Wiki
Jump to: navigation, search
(Linking between pages)
m
Line 2: Line 2:
  
 
Having separate maps is also useful when parts of your map are at different scales, for example when you have a street map that leads into buildings, the space taken by all of the indoor rooms would cause your outdoor [[locations]] to be a very long way apart.
 
Having separate maps is also useful when parts of your map are at different scales, for example when you have a street map that leads into buildings, the space taken by all of the indoor rooms would cause your outdoor [[locations]] to be a very long way apart.
 +
 +
[[File:Construction.gif]]
  
 
== Creating a new page ==
 
== Creating a new page ==

Revision as of 14:21, 13 August 2013

If your map has become very large or very complex then you may want to split it into separate sections, especially if the game has separate chapters which are played in different worlds that are issolated from each other.

Having separate maps is also useful when parts of your map are at different scales, for example when you have a street map that leads into buildings, the space taken by all of the indoor rooms would cause your outdoor locations to be a very long way apart.

Construction.gif

Creating a new page

To create a new map page, right-click on the "Page 1" tab at the bottom of the map:

MapPageMenu.jpg

  • Rename Page - This lets you give each page a name instead of the default "Page 1" etc.
  • Add Page - Creates a new blank map page.

When you have more than one page you can change the order of the tabs by dragging them with the mouse.

Linking between pages

If the two maps are completely separate then you could use a task to move the player to a location on the new map when it is time to start that chapter of the game.

If the second map page is for the inside of a building, then you can link the two by adding IN and OUT destinations to the directions page of the two Locations that are to be linked together.

IconWarning.png Except for IN and OUT, you must NOT create a link between Locations on different pages. Bad things will happen if you use a compass direction or up/down to link two locations on different pages.

Another option is to have a magic word that uses a task to move the player between Locations on different pages.

If your map has become very large or very complex then you may want to split it into separate sections, especially if the game has separate chapters which are played in different worlds that are issolated from each other.

Having separate maps is also useful when parts of your map are at different scales, for example when you have a street map that leads into buildings, the space taken by all of the indoor rooms would cause your outdoor locations to be a very long way apart.

Compass directions, up and down

You must not directly link two pages using any of these directions, but there are many occasions when you would want to. If the player is told that the entrance to a building is to the south, then they would expect to be able to use either IN or SOUTH to enter it. If you have a multiple-level map then you may want to put each level on a separate page so that it is easier to see the main links.

Fortunately there is a way to do this indirectly.

First create the outdoor and indoor areas separately on two different pages, with no links between them.

Then where the player would enter the building on the outdoor map, create a new location but leave its name and description completely blank.

On the directions tab of the location outside the building, connect the IN and SOUTH directions to this new dummy location.

Do the same for the indoor map, create an unnamed location and connect the OUT and NORTH directions leading out of the building to it.

Now we need to create a new task and change its type to "SYSTEM".


<<< Clothing SlotsMain PageChoose Your Own Adventure >>>