Difference between revisions of "Modules"

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At present, when you export a module it will save the entire game, you cannot select individual items or folders for export into other games files. Campbell is developing the facility to select individual folders for export and this will be implemented at a future date.
 
At present, when you export a module it will save the entire game, you cannot select individual items or folders for export into other games files. Campbell is developing the facility to select individual folders for export and this will be implemented at a future date.
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<TABLE ALIGN=CENTER BORDER=1 WIDTH="50%"><TD WIDTH="33%" ALIGN=CENTER>[[Runner Menus and Toolbars|<<< Runner Menus and Toolbars]]</TD><TD WIDTH="34%" ALIGN=CENTER>[[Main Page#Importing & Exporting|Main Page]]</TD><TD ALIGN=CENTER>[[IFiction Record|iFiction Record >>>]]</TD></TABLE>

Revision as of 03:23, 7 January 2013

ADRIFT 5 Modules are simply the same data that is stored in a TAF, but in an uncompressed text format. The data format used to encode modules is XML, so modules can be viewed or edited with an appropriate XML editor or viewer such as Notepad or Internet Explorer.

Modules can also be used as Libraries, by simply selecting them in the Libraries list in Settings. However, before doing so it is necessary to remove a few sections, otherwise they will interfere with your adventure. These are the Title, Author and ShowExits tags at the start of the file, and the Map section at the end.

At present, when you export a module it will save the entire game, you cannot select individual items or folders for export into other games files. Campbell is developing the facility to select individual folders for export and this will be implemented at a future date.


<<< Runner Menus and ToolbarsMain PageiFiction Record >>>