Difference between revisions of "Menus"

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(Import/Export menu's)
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* SAVE - Save the current game
 
* SAVE - Save the current game
 
* SAVE AS - Save the current game with a different name  
 
* SAVE AS - Save the current game with a different name  
* IMPORT - Read the contents of a .AMF file into the current game
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* IMPORT - Import Menu (see below)
* EXPORT - Write the entire game to a .AMF file in XML format
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* EXPORT - Export Menu (see below)
 
* PROTECT ADVENTURE - Lets you enter a password that prevents anyone else from opening your game in the developer
 
* PROTECT ADVENTURE - Lets you enter a password that prevents anyone else from opening your game in the developer
 
* [[Introduction & End of Game|INTRODUCTION AND END OF GAME]] - Game introduction and ending text, plus game settings such as as which room to start in
 
* [[Introduction & End of Game|INTRODUCTION AND END OF GAME]] - Game introduction and ending text, plus game settings such as as which room to start in
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To the right of this menu will be a list of recently opened games that you can click on to open
 
To the right of this menu will be a list of recently opened games that you can click on to open
 
|}
 
|}
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== Export Menu ==
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[[File:MenuExport.jpg]]
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* Module - Write the entire game (including libraries and map) to an .AMF file in XML format
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* iFiction Record - Write the bibligraphic information from this game to a standard iFiction file
 +
* Windows Executable - Package the ADRIFT runner, game and media files into a single file that can be run on any windows system
 +
* Blorb - Combine the game .TAF file with all required media files into a single file that can be played using the ADRIFT runner.
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* Language Resource - Writes all of the [[Text Overrides]] to an ARIFT Language Resource (.alr) file, in the same format as that used in ADRIFT 4
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== Import Menu ==
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[[File:MenuImport.jpg]]
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* Module - Read the entire contents of a .AMF file into the current game
 +
* Blorb - Extract the .TAF file from a .BLORB file
 +
* Trizbort - Imports a map that was designed using the Trizbort map creator
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* Language Resource - Creates [[Text Overrides]] from an ADRIFT 4 Language Resource file
  
 
= Quick Access Tooolbar =
 
= Quick Access Tooolbar =

Revision as of 11:52, 18 February 2013

Main Menu

At the top-left of the screen is a large round button. If you click this it will open the main menu.

Main Menu.JPG
  • NEW - Create a new ADRIFT game
  • OPEN - Open a .taf file
  • SAVE - Save the current game
  • SAVE AS - Save the current game with a different name
  • IMPORT - Import Menu (see below)
  • EXPORT - Export Menu (see below)
  • PROTECT ADVENTURE - Lets you enter a password that prevents anyone else from opening your game in the developer
  • INTRODUCTION AND END OF GAME - Game introduction and ending text, plus game settings such as as which room to start in
  • SETTINGS - Setup ADRIFT dictionary, Libraries to add to a new game, and some GUI settings
  • PROPERTIES - Statistics for the currently open game

To the right of this menu will be a list of recently opened games that you can click on to open

Export Menu

MenuExport.jpg

  • Module - Write the entire game (including libraries and map) to an .AMF file in XML format
  • iFiction Record - Write the bibligraphic information from this game to a standard iFiction file
  • Windows Executable - Package the ADRIFT runner, game and media files into a single file that can be run on any windows system
  • Blorb - Combine the game .TAF file with all required media files into a single file that can be played using the ADRIFT runner.
  • Language Resource - Writes all of the Text Overrides to an ARIFT Language Resource (.alr) file, in the same format as that used in ADRIFT 4

Import Menu

MenuImport.jpg

  • Module - Read the entire contents of a .AMF file into the current game
  • Blorb - Extract the .TAF file from a .BLORB file
  • Trizbort - Imports a map that was designed using the Trizbort map creator
  • Language Resource - Creates Text Overrides from an ADRIFT 4 Language Resource file

Quick Access Tooolbar

To the right of the main menu button you will see a small disk IconSave.jpg(save) and triangle (run) icon.

This is the quick-access toolbar. It lets you quickly save and run a game without having to open the main menu or select the view tab on the ribbon.

Main Ribbon

Below this is the main control ribbon, which has 3 tabs containing buttons.

Home Tab

The HOME tab of the ribbon looks like this in simple mode:

HomeRibbonSimple.jpg


and like this in Advanced mode:

HomeRibbon.jpg

It contains buttons to quickly create any of the 10 ADRIFT items and add them to their default folder.

IconWarning.png This folder must be open, and one of the 10 default folders must be the currently selected folder, or the newly created item will instead be written to the currently selected folder.

The Options button lets you setup the player perspective for the game, the default font, and write a bibliography that is stored in the game file.

There is also a duplicate (but much larger) RUN button so you can quickly test your alterations (It will ask if you want to save the changes - normally you would select YES)

View Tab

The VIEW tab lets you rearrange the layout of your open folders, and also has buttons to quickly hide or show the folders window and the map.

Map Tab

  • The MAP tab is only available if the map itself is currently visible. It looks like this:

FirstLocation.jpg

  • ADD PAGE - Adds a new page to the map so you can create a separate section of the game world.
  • ADD LOCATION - Creates a new location, but you can also just double-click the map to do this.
  • PLAN VIEW - If you use the left-button drag to tilt the map in 3D, you will need to click this to get it back to normal.
  • CENTRALISE MAP - Centers all of your locations on the map, but does not adjust the zoom.
  • ZOOM IN - If you dont have a wheel-mouse then use this to zoom into the map.
  • ZOOM OUT - Lets you see more of the locations at once. For those without a wheel-mouse.
  • SHOW GRID LINES - A regular grid to help you align your locations neatly.
  • SHOW AXES - 3D axis that lets you see how much you have rotated or tilted the map.


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