Locked Doors

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Revision as of 08:58, 9 January 2012 by Saabie (Talk | contribs) (Locked Doors)

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Many adventure games use locked doors to keep the player out of certain area's until they have completed earlier parts of the game and obtained the key from where it was hidden, or were given it by another character.

A door blocks the path between two locations, so it must exist as a static object in both of them.

You could place a separate door object at each location, but then you would need to synchronise them so they are both open, closed or locked at the same time.

Fortunately ADRIFT provides a way to place one static object in several locations, by using a location group.

Open the "Groups" folder, right-click on it and select "Add Group" to open the New Group dialog.

In this example i am creating a door between a hallway and a study, so i enter an appropriate description, ensure the group type is set to "Locations", and click on the boxes next to those two rooms to tick them:

NewGroup.JPG