Difference between revisions of "Is this character known to the player"

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If an object has this property, then the "kiss %character%" general command will respond as follows:
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If the character has this property, then the "kiss %character%" general command will respond as follows:
  
 
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Revision as of 07:09, 22 October 2013

This is a selection-only property of Characters.

PropertyKnown.jpg

This property should be set for any character that the player's character would be expected to know, or can be set during the game if the player discovers their name..

If the player uses the "kiss %character%" command on an object that does NOT have this selected, then ADRIFT will not recognise the name and they will get the following failure message:

> kiss marcia
Sorry, I didn't understand that command.

If the character has this property, then the "kiss %character%" general command will respond as follows:

> kiss marcia
I'm not sure she would appreciate that!

To actually allow the player to kiss a character you will need to override the "Kiss character" general task with a specific task for that character which describes the effects of kissing her.

The value of this property can be accessed (as the value 0 or 1), or used to filter a group, with the %character%.Known function

Definition

This property is defined in the "Properties" folder of The Standard Library.

PropertyDialogKnown.jpg

  • Property of: Objects - It is only available on the property page of Objects.
  • Type: Selection Only - It only has a tick-box, so can be selected or not.
  • Its not mandatory.
  • It only appears if the object type is dynamic, so is not available on static objects.