Difference between revisions of "Events"

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! colspan="2" style="font-size:110%; text-align: center; background-color: #ccccff;" | ''THE MAIN ITEMS''
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|-
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| [[Locations]]
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|-
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| [[Objects]]
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|-
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| [[Tasks]]
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|-
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| [[Characters]]
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| style="color: #ffffff; background-color: #000000;" | Events
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| [[Variables]]
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|-
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| [[Groups/Classes|Groups]]
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|-
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| [[Properties]]
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|-
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| [[Text Overrides]]
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|-
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| [[Hints]]
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|-
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| [[Synonym|Synonyms]]
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|-
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| [[User functions]]
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|}
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Events are basically triggers for making things happen at particular times, independently of what the Player is doing.  For example, you may want a day-night cycle to occur at regular times, or a random event such as weather.
 
Events are basically triggers for making things happen at particular times, independently of what the Player is doing.  For example, you may want a day-night cycle to occur at regular times, or a random event such as weather.
  

Revision as of 07:05, 8 September 2013

THE MAIN ITEMS
Locations
Objects
Tasks
Characters
Events
Variables
Groups
Properties
Text Overrides
Hints
Synonyms
User functions

Events are basically triggers for making things happen at particular times, independently of what the Player is doing. For example, you may want a day-night cycle to occur at regular times, or a random event such as weather.



<<< The Player CharacterMain_PageVariables >>>