Clothing Slots

From ADRIFT 5 Manual Wiki
Revision as of 00:35, 6 April 2012 by Saabie (Talk | contribs) (Created page with "The standard library "wear" command allows the player to wear any dynamic objects that have the "Object is Wearable" property set. If there are two hats in the game then the pla...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

The standard library "wear" command allows the player to wear any dynamic objects that have the "Object is Wearable" property set.

If there are two hats in the game then the player can pick them up and wear both of them at the same time.

In this tutorial we will create clothing slots, specific locations on the body, each of which can wear only one item of clothing at a time.

Construction.gif





IconWarning.png The current version of ADRIFT (5.0.22) does not have any way to write an %object% reference to a property, so it is not currently possible to have a body-part object (Location of the object="Part of character") which keeps track of which object it is currently wearing.