Climbing a Tree

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Revision as of 03:42, 27 February 2012 by Saabie (Talk | contribs) (Created page with "File:UnderConstruction.jpg In this tutorial you will create a tree that the player can climb up into. We will be demonstrating how to add new commands (verbs) to ADRIFT us...")

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File:UnderConstruction.jpg


In this tutorial you will create a tree that the player can climb up into.

We will be demonstrating how to add new commands (verbs) to ADRIFT using a general task, how to change the way the standard commands work at a specific location, and how to call an existing task from your own to execute its actions and give its output.

First create a "Front Yard" location in which you describe a large climbable tree.

To create the actual tree, press the add object button: File:ButtonAddObject.jpg, and create a simple static object.

In its description Text Boxes add a more detailed description of the tree than you had in the front yard description. You could describe what type of tree it is, how tall it is, and what the player would see looking up into it.

Close both of these items with their OK buttons and create a new location called "Top of tree".

We should get a good view from up here, so in its text box we could describe what all of the surrounding area would look like from above, and say how far into the distance they can see.

On the directions tab select "Font Yard" as the destination for the "Down" direction, then click OK to close the location.

ADRIFT will ask you if you want to create the reverse link "Up" from the front yard to the top of tree (unless you have turned off this feature). Choose YES.

TaskClimbTree.jpg

TaskDropFromTree.jpg

ActionMoveToTopOfTree.jpg

File:ActionMoveObjectsToFrontYard

ExecuteClimbObject.jpg

TaskJump.jpg

TaskJumpFromTree.jpg

RestrictionFrontYard.jpg