Character Functions

From ADRIFT 5 Manual Wiki
Revision as of 01:16, 20 November 2012 by Saabie (Talk | contribs) (Links)

Jump to: navigation, search

The object-oriented functions for characters can be listed by typing a dot (full-stop ".") immediately after the character reference "%character%", a character key, or the player-character function %Player%, in either a text box or an expression.

IconWarning.png These names are CASE SENSITIVE. "%Character%." wont work, you must type "%character%."

This allows direct access to the property values of any character, location or object without having to use the %PropertyValue[]% function

Scroll down to the wanted property and click on it to insert the property key into the function.

  • Note that properties that are not relevant to a particular character will be ommited from the list.
  • Properties that you create and add to the characters will be added to this list.
  • If you type part of the name of the property then the list will be reduced to show only those that match.
  • Instead of clicking with the mouse you can type enough of the properties name to bring it to the top of the list and press enter or tab.

FunctionsCharacter.jpg

IconLocation.jpg Location properties

  • At which location (CharacterAtLocation) - Displays the KEY of the characters current location. Entering another dot after this will access the properties of that location

IconCharacters.jpg Character properties

  • On which character? - Key of character that this character is sitting on

IconText.jpg Text properties

  • Character Position - Standing, sitting or lying
  • Character Proper name
  • Description
  • Description when enters the location
  • Description when exits the location
  • Descriptor
  • Gender - Male, female or unknown
  • Location of the character - Name of the current location
  • Proper Name
  • What to show when the character is at the location

IconInteger.jpg Integer properties

  • Maximum size of held items - Where a tiny object has size 1, small is 3 etc.
  • Maximum weight of held items - Where a tiny object has weight 1, small is 3 etc.

IconGroup.jpg Group properties

  • Held - A list of all objects held by the character
  • Worn - A list of all objects worn by the character

IconDynamicObject.jpg Object properties

  • Inside which object? - The key of the container object that the character is inside of
  • On which object? - The key of the supporter object that the character is on top of

IconStaticObject.jpg Item properties

  • Parent - The key of the location or object that immediately contains the character


<<< Object-oriented functionsMain PageObject Functions >>>