Difference between revisions of "Character Functions"

From ADRIFT 5 Manual Wiki
Jump to: navigation, search
m
m (typo)
Line 7: Line 7:
 
Note that properties that are not relevant to a particular character will be ommited from the list.
 
Note that properties that are not relevant to a particular character will be ommited from the list.
  
Properties that you create and add the characters will be added to this list.
+
Properties that you create and add to the characters will be added to this list.
  
 
[[File:FunctionsCharacter.jpg]]
 
[[File:FunctionsCharacter.jpg]]

Revision as of 12:55, 24 April 2012

The object-oriented functions for characters can be listed by typing a dot (full-stop ".") immediately after the character reference "%character%", a character key, or the player-character function %Player%, in either a text box or an expression.

This allows direct access to the property values of any character, location or object without having to use the %PropertyValue[]% function

Scroll down to the wanted property and click on it to insert the property key into the function.

Note that properties that are not relevant to a particular character will be ommited from the list.

Properties that you create and add to the characters will be added to this list.

FunctionsCharacter.jpg

IconLocation.jpg Location properties

  • At which location (CharacterAtLocation) - Displays the KEY of the characters current location. Entering another dot after this will access the properties of that location

IconCharacters.jpg Character properties

  • On which character? - Key of character that this character is sitting on

IconText.jpg Text properties

  • Character Position - Standing, sitting or lying
  • Character Proper name
  • Description
  • Description when enters the location
  • Description when exits the location
  • Descriptor
  • Gender - Male, female or unknown
  • Location of the character - Name of the current location
  • Proper Name
  • What to show when the character is at the location

IconInteger.jpg Integer properties

  • Maximum size of held items - Where a tiny object has size 1, small is 3 etc.
  • Maximum weight of held items - Where a tiny object has weight 1, small is 3 etc.

IconGroup.jpg Group properties

  • Held - A list of all objects held by the character
  • Worn - A list of all objects worn by the character

IconDynamicObject.jpg Object properties

  • Inside which object? - The key of the container object that the character is inside of
  • On which object? - The key of the supporter object that the character is on top of

IconStaticObject.jpg Item properties

  • Parent - The key of the location or object that immediately contains the character